It’s All Fun and Games, Until….

Okay, here’s the scoop:

Nekochan received a injury to her eye last Thursday night, and since then things have been kind of crazy. The injury was pretty serious- it wasn’t until Sunday for us to have a day where we spent more time at home than at a hospital. Nekochan’s eye is going to weeks or maybe even months in recovery, and she requires full-time care at home, from me. The good news is that she isn’t in a lot of pain, other than some medicinal eyedrops that cause some stinging.

I’m leaving it to Nekochan to give you all the gory details, if she wants- she’s considering popping on to write a blog post in the fullness of time, because, well, let’s just say that the accident that caused the injury is pretty fantastic and singularly nerdy.

So, what does this mean for you? Well…

Harem Collector will be delayed. “Full-time care” means exactly that- I get only a handful of hours each day when I’m not either caring for Nekochan or cleaning the apartment. Those hours have, so far, been spent on stress management- ie, playing enough video games and enjoying enough internets that I don’t go crazy. Every day gets a little easier, but I probably won’t have significant time to sit down and do some game work until at least another week.

Sangreal will be delayed. When I announced that I was working on Sangreal again to the testing team, they seemed pretty excited. And honestly, I’m excited too, it will be nice to have made a game I can share with my family. But Sangreal didn’t have a firm release date before and it sure as hell won’t be getting one now.

Indecent Gaming Podcast will be affected, somehow. Since out producer/editor is now down for the count, I think editing duties will be passed on to Cypress_Z for the time being, but I’ve been to busy to get ahold of him. IF anyone sees him, please ask him to contact me. We are definitely not recording new episodes for now, until I can get my shit reasonably together.

GameDev Blog will be ongoing. I will give you guys updates as I get them. Also, I will update you as I get shit done on the game- funnily enough, because of the delay I might be putting up more than usual updates about the actual game just to prove that I’m not doing nothing.

Universal health care is awesome. Don’t worry about us, all our medical bills are paid for. I always appreciate more donations, but this isn’t a cry for help- we’ve got our costs covered courtesy of the Powers that Be. If you have the urge to send us some charity, why not pass it on to Doctors Without Borders because they could use it a lot more than us.

Sorry for all this, but this was a surprise to all of us, and I hate that it comes immediately after the last update that took three months. But this is the reality. Sorry.

Volunteer Appreciation Month: MagicWhiteLady, Boinky, and Scrambler

So, today’s entry is about art. Artists. People who create pleasing shapes in a visual medium.

Boinky is the creator of the sweet title page in Harem Collector. That’s the official-type Harem Collector logo, too. We have a whole deal thing.

Scrambler occasionally sends me little item sprites. I was surprised to find that I haven’t credited him properly yet, despite the fact that his rusty sword icon has been in use for awhile. Well, it’s in there now.

I know a lot of people are tired of waiting for the next update to Harem Collector: Fairy Side, but please remember- MagicWhiteLady does a lot of work for Bad Kitty Games. She does sprite and face work for Harem Collector, designs new stuff for the website, and is working on art for merch. That’s a lot, when both of us can really only work part time. On top of that, she, well… she explains it herself here. So, even if Fairy Side isn’t your thing, don’t be afraid to slide her a donation just to support her work for regular Harem Collector.

Anyway, that’s it for today. I’m exhausted as hell today, for some reason. Well, time to work.

Volunteer Appreciation Month: Kakurine, Daishi, and Eight88

This post will probably be a lot shorter than last week- it’s not that these folks aren’t awesome, but I’ve worked with each of them a hell of a lot less than I have Gurotaku.

Kakurine, Daishi and Eight88 comprise the “writing volunteers” for Harem Collector. They write a lot of the sex scenes- not the majority, I don’t think (there’s still a lot of my writing in there) but a big chunk of them, and especially newer stuff.

Some of you longtime fans might remember that my sex scenes were originally… less than stellar. You see, writing sex scenes takes a huge chunk of time, and at the beginning of Harem Collector development I was more focused on all the cool stuff I wanted to do. While I’m not as bad at writing porn as I am at 3D posing, it will still take half a day for me to scribble out one scene (before editing). In contrast, I can get a lot of actual game making done in that time. So, when people started volunteering their time to write sex scenes for me, I started paying attention.

Daishi and his co-conspirator Eight88 were the first writers I welcomed on board. They worked on scenes together, and were responsible for Doll’s gangbang scene (“Unwanted Blessings”) and Yamamaya’s first consensual scene (“Mating Season”), among others. Unfortunately, after awhile they disappeared from the internet. Recently Daishi has gotten back in touch, but Kakurine has stayed on top of all the new stuff so I haven’t needed anyone else. Sorry, dude. Anyway, regardless of the fact that they’re not actively helping the project now, Daishi and Eight88 were a huge benefit back in the day and deserve their props.

Kakurine is the current sex scene writer for Harem Collector, and damn. She’s fast, she’s exciting and she needs very little editing once I get some text back. She’s responsible for the rewrite of Elaiya’s first scene (“Let’s Make a Deal”) and pretty much all of the most recent content including “Two’s Company, Four’s a Party” and the double-secret bonus not-sex scene, among others. She has also refused any share of the backer donations, instead wanting to cameo in the game as a harem girl. So look for that in the future.

Anyway, if you’d like, post some thanks and good wishes for these awesome sex scene writers, and I’ll see you next week!

Volunteer Appreciation Month: Gurotaku

It takes a lot of people to get a game made- artists and writers, programmers and designers, animators, testers, etc. A lot of people I hear from seem to believe that I’m the only person who works on Harem Collector, but this is absolutely not the case. I do the majority of the work, but I am far from the only person who has worked on Harem Collector. This June, I’m going to introduce you to the volunteers, one or two a week, so you can heap them with the praise they deserve.

First up: Harem Collector’s amazing 3D modeller, Gurotaku!

When I first started Harem Collector, I knew I wanted a lot of different sex scenes. Even the minimum amount of scenes that I wanted to have, however, would have required thousands of dollars to have drawn by traditional artists. I needed a more economical solution, and decided to go with 3D modelling.

I purchased 3D Custom Girl (with the help of the first twenty backers!) because it was what Harem used for it’s CGs. However, it proved to be more difficult to use than I expected- modding the game to remove censoring made it crash randomly, completing a simple set of four CGs took an entire day, and hunting for the right mods to use was tedious as hell. To pour salt on that wound, I was just straight-up bad at 3D posing. It was a terrible situation- making CGs was a teeth-gritting, frustrating-as-hell process of trying to get as much work in as possible before 3D CG crashed, and I was producing CGs I considered to be substandard even as I was putting them in the game.

A month of two after I started doing all this, I was emailed by Gurotaku with an offer. He knew how to work with 3DCG, and was willing to make all the CGs I would need. All I had to do was keep making Harem Collector and leave the rest up to him. I have to admit, I didn’t accept right away- I’ve always been very selective about volunteers, and I was concerned that he would get heavily involved with the game and then start demanding I put guro content in (it’s in his name, after all). It was Nekochan who gave me the final push, reminding me that even if there were problems with new volunteers, all I had to was boot them off the project and I would be no worse off than before.

However, all my fears were completely unwarranted- working with Gurotaku has been a dream. He’s always been open and honest about his schedule, and the few times there has been unexpected delays he’s always gotten in touch after the fact. His work has always been up to my standards, and at this point none of my original CGs even exist in the game any more. Every CG image is 100% Gurotaku’s work.

Other fun facts about Gurotaku:

-When I first accepted him as a volunteer. he actually donated to the game because he thought I wouldn’t let him in on the Backer release for volunteering. I refunded his money, of course, because his work is waaaay more valuable.

-A lot of the sex on demand images are his idea. I don’t usually have something specific in mind for them, and he just makes up whatever.

-Gurotaku is a trained chef. How cool is that?

Anyway, if you’ve enjoyed Harem Collector’s CGs, please post your compliments and thanks so I can send them Gurotaku’s way. If you don’t like Harem Collector’s CGs, well, too bad.

On a different topic: We’re getting merch! I’m putting together an order of official Harem Collector mugs featuring everyone’s favourite alleged hero, which we will selling in the near future. You can keep an eye on all mug-related developments here.

July Release Goals

Haven’t done one of these in awhile.

I’m usually pretty cavalier about planning for Harem Collector. That why so many suggestions from you guys have made it into the game- I didn’t have a plan to stick to, so putting whatever demented ideas I happened to like in the game was easy. But as time winds on and the game gets tighter and more focused, this becomes less and less possible and the more I find myself needing structure.

So, my plan for July is to have the entire first act of the game wrapped up and done. Then, over the next year, I’ll proceed wrap up the game entirely, entering post-production sometime around summer 2015. Post-production will consist of perfecting the balance of the game, tracking down any remaining bugs, that sort of thing. There will be some sort of big thank-you for everyone who’s supported the game, myself and the company, as well as (I hope) a special collector’s edition with a hard copy of the game and some fun extras.

But that’s all waaaay in the future, yes? What about what’s coming up right now, in July?

Well, like I said- act 1 will be complete. That includes the redesign of both the Eastfort Military District and including the as-yet-unseen civilian district. The Southport University and Lumberhill are both also due for redesigns. The towns will be filled in with all sorts of stuff you can explore and invest in. Finally, the event that triggers the start of Act 2 will be available.

I’m also going to work up some random encounters. Not random encounters in the sense of most JRPGs, but more like the sort of thing that would happen in tabletop play. Should be fun.

Virgin Gynocides Fixed, Maybe?

Hey, got my first piece of fanmail from China today. Well, maybe not fanmail- they were reporting bugs from a version of the game from last September’s version. Still, HC has made it to central Asia!

Anyway, just wanted to quickly brag, and also let you all know that the Virgin Gynocides problem has been fixed, I think. At least, I tested it and it seems to work.
Get the new version at the usual place: Here

Harem Collector Public Release is Here!!!

Find it here.

Aw man, that feels so good to say- the first public release since February. This has been a long time coming, but thank you for your patience.

Changes in this version:

-Elaiya’s Love Quest is fully implemented.

-There is now a 25% chance of rain (What do you expect? The country is stuck between the ocean and a mountain range. Northmarket, Eastfort, and Westcastle may as well be Seattle, Vancover and Victoria.) You can also make an offering at a shrine in the Slums to guarantee a rainy day the next day, though. Some stuff changes in the rain- but its not fully implemented yet.

-The Book of Murderation in the Manor’s study now tracks your kill counts by species. By the way, this isn’t backwards compatible- if you want it to reflect your whole playthrough, you’ll need to do another full playthrough. Sorry.

-I’m excited to announce the debut of Kakurine, our new writer helper! Kakurine has re-written the initial Elaiya sex scene “Let’s Make a Deal”, plus most of the new sex scenes appearing in this version.

-Speaking of which, there is a new random scene featuring Lilac, Doll and Chimei, plus an additional bonus scene featuring a mystery girl!

-I’ve messed around with Elaiya’s stats to make her less OP.

-Also, there are more bug fixes and such, as usual.

The Characters We Hate (And What They Say About Us)

Hello again! It’s your quasi-absent pal Nekochan here! NoMoshing has run out of topics to talk about (unless you want him to gush about another game again) so has asked me to step in and write…something else.

While searching my brain for topics, I kept returning to Agents of S.H.I.E.L.D. You see the season finale is tonight [Ed. Note: As of this writing] and I am (somewhat) excited for it. I haven’t enjoyed all of this first season, but there’s been some very great bits. One thing I’m sure NoMoshing is very sick of hearing about (aside from my predictions about who I think’ll get killed), is how much I dislike the character Skye.

Now my reasons for this generally centre around her Mary-Sue-ness but this did get me to thinking about characters I don’t like in Harem Collector.

Ah yes. Him.

Felix. Healbot. Stupid.

Okay so, you may wonder, why don’t I like him? Well personality wise, he’s a stick in the mud. Don’t capture that girl. Don’t be mean to children. Don’t do that cool thing. Ugh. Yet at the same time, I need him. He’s the only person who starts with healing spells. The only one who can cure most status ailments. Isn’t overly squishy like the other mages. Just ugh.

Moving on, while I know these traits bother me, I know MagicWhiteLady likes Healbot. She sympathizes with his plight to try and keep the hero’s id in check. NoMoshing likes him too. Then again, seeing as he created all the characters in the game, I don’t think he dislikes any of them. I’m sure the guy has lots of fans. So why does he piss me off?

I then thought a bit about one of the other loves in my life, Persona. One of the central themes of the Persona series (especially P4), is the idea of facing yourself. In P4, this manifestation was the Shadow. The Other Self. The True Self? The thoughts and traits that characters rejected or struggled with. Now the idea of Persona/Shadow is not unique to aforementioned game series. The ideas borrow heavily from Jungian psychology. But Jung went a bit further than that. The Shadow could also explain why you may dislike other people.

Nekochan's Shadow

If you’re a procrastinator, and hate that you do it (hell, who likes procrastinating?), you may dislike other people who also do it, even if you know it’s hypocritical. Why? Since you hate that you procrastinate, you also hate anyone else who does it too. After all, it’s easier to hate someone else then do the harder thing and look inward and try to do something about your own procrastination.

So with that said, let’s return to Healbot. As postulated above, if I dislike him so much, is it possible I’m projecting something I don’t like about myself onto him? Why did I say I don’t like him again? He’s a stick in the mud. Maybe I think I’m a stick in the mud. Maybe I worry that people only tolerate that trait because I’m somehow needed. When my friends drink, I often don’t preferring to remain the “sane” mind in the room. When we plan gatherings I worry about how everyone will get there and get home and who has work tomorrow so we shouldn’t be out that late and for that matter what is the weather doing that night, is that rain, maybe we should stay home. I play the “ego” to NoMoshing’s “id”.

Maybe instead of irrationally hating a fictional character I should let loose a little more.

PS: This is mostly a thought experiment. You’re totally welcome to disagree. I don’t necessarily subscribe to Jungian psychology myself but I find it fun to overthink things.

PPS: Skye is still a Mary-Sue. I don’t think I’m projecting there.

PPPS: Oh yes, No Moshing did ask me to add one thing unrelated to this post. Backers, please check your email for the Backer release of Harem Collector~! I even got off my lazy ass and got the Player’s Guide (mostly) caught up!

Silent Hill: Downpour

So here we are, the “second episode” of Unpolished Gems. Like my last rant about Alpha Protocol, I will occasionally be putting up reviews of games that are often reviled but I think are great in spite of their flaws. A little like Movie Defense Force for the Gamestop bargain bin. Today’s entry, as the title suggests, is Silent Hill Downpour.

The Silent Hill series doesn’t need any real help from me. The original Silent Hill set a high water mark for the genre that wouldn’t be beat until the debut of it’s own sequel in the following generation. Silent Hill 2 is widely regarded as one of if not the greatest survival horror game ever made, and for damn good reason. But that also began a slow decline- Silent Hill 3 and 4 were both good without ever being excellent, and after 4 the series was passed to a series of Western developers.

The series reached it’s nadir with the release of Silent Hill 0rigins (developed by Climax Studios) and Silent Hill Homecoming (developed by Double Helix), two games that completely missed the point of the series. Like a poor musician attempting the replicate the style of a master, both 0rigins and Homecoming attempted to hit all the “notes” of the Silent Hill series with any understanding of what made the first two games truly great. However, this slavish devotion to the superficial aspects of the series led to the games to have a fairly “scrambled” feel- as if the developers were ticking items off a list rather than crafting a cohesive game, leading to a salad of elements that were Silent Hill-like but didn’t feel like Silent Hill.

Then came Silent Hill Downpour.

By the time Vatra got ahold of the Silent Hill license, the Silent Hill star had certainly fallen. Having begun live in the hand of Konami, one of the oldest and most prestigious Japanese game companies, Silent Hill had ended up in the hands of a fledgling Czech developer whose only other game was an especially mediocre sequel in a virtually unknown series (Rush’n Attack: Ex-Patriot, if you’re curious). Homecoming and 0rigins were critically abhorred, and sales had sunk to catastrophic levels (in Japan, 0rigins sold less than 50k units, compared to the original’s 250k+. The original Silent Hill sold 1.6 million copies worldwide compared to Homecoming’s 150k*). The series was dying, but still had enough fans that Vatra could push out some uninspired shovelware and still get a hundred thousand or so in sales from fans.

Instead, Vatra decided to blow everyone away.

Downpour is the story of Murphy Pendelton, a convicted criminal who we meet as he’s being escorted through the prison in which he’s incarcerated. The gameplay kicks off with a combat tutorial, which we receive by beating a naked, unarmed man to death in the prison showers.

The game’s opening was so shocking that, despite being a series veteran and a longtime fan of many, many, great survival horror games, I had to take a break to play Lego Batman. For a week.

Thereafter, Murphy is transferred to another prison, at which his bus happens to suffer an accident on the outskirts of Silent Hill. Murphy takes this opportunity to escape, little knowing that there is no escape from Silent Hill. Every step seems to take him deeper and deeper into the fog-enshrouded town, pursued all the while by Anne, a corrections officer who was also on board the bus and seems to have some kind of grudge against Murphy. After a long exploration of the town, Murphy eventually finds his way to a boat on which he hopes to escape, only to be ambushed by Anne and fall unconscious. Both our protagonist and Anne then find themselves in Silent Hill’s own Overlook Penitentiary, where they are forced to confront (and possibly come to terms with) their shared past.

Now, don’t get me wrong- Downpour is an “unpolished gem”, and is far from perfect. The second area in the game is a pointless slog through a series of caves that culminates in a laugh-out-loud ridiculous encounter with a giant demonic head. Several of the “otherworld” segments contain unwelcome sequences where Murphy is forced to slide down chutes and dodge spikes. A particular peeve of mine is that the various documents you recover through the game are listed as “Mysteries” in your menu, while the game’s sidequests are called “Sidequests”. Wouldn’t it have been more in keeping with the series’ theme to call the notes “Notes” and the sidequests “Mysteries”?

But for all that the game gets wrong there is a lot that the game gets right. The game’s opener is indicative of the game’s strengths and flaws- it is shocking and violent, forcing you to undertake a violent act against an unarmed, naked man, creating a sense of guilt that the player is meant to carry with them throughout the game to mirror Murphy’s own psychological burden. However, the game shoots itself in the foot early- that dude you kill mentions that he is a cloistered prisoner at the beginning of the scene, and given that he’s a fat white man with an effeminate manner, most players are going to think “pedophile” right off. This acts to absolve the player’s actions before they even happen, because the prevalent Western opinion is that child molesters have it coming.

The monsters in the game get something of a bad wrap. Enemies in Silent Hill games are supposed to represent elements of the character’s psyche, but because the “sexy” nurses of Silent Hill 2 became popular, both the protagonists of Homecoming and 0rigins have “repressed sexuality issues” completely unrelated to anything in their respective storylines in order to shoehorn in nurses. Downpour manages to steer itself away from that, and the monsters actually represent things in Murphy’s psyche- Minions are the bullying prison guards, Screamers represent the wife who abandoned him, Juggernauts are his highly dangerous and barely contained fellow prisoners (Weeping Bats come from the pointless, unrelated cave segment mentioned above- like I said, it’s not perfect).

The Bogeyman in particular deserves special mention. It’s easy to write him off as a Pyramid Head ripoff, but two-thirds of the way through the game, it’s made clear that Bogeyman represents Murphy’s own potential for violence. Pyramid Head’s raison d’etre is to punish James, the protagonist of Silent Hill 2, for his crimes that even the player is unaware of. But the Bogeyman isn’t external- it’s a part of Murphy, and you even transform into him at the end of the game’s climax in order to resist or give in to the urge to do violence.

The game’s sidequests serve the purpose of inviting you to explore the town while offering some truly chilling moments. From following a trail of ribbons while searching for a lost autistic child to the “oh, fuck” moment when you open a bank’s vault, the alarm goes off, and in the distance you hear the roaring of monsters… the sidequests themselves are hit or miss, but the ones that hit are great.

The game continually goes back to themes of guilt, pursuit and the cycle of violence. Phantom patrol cars that spawn enemies patrol the external maps, the player is forced to hide in the city’s steam tunnels in order to travel around town, the otherworld segments involve racing to escape an inexorable, pursuing black hole. In a stroke of genius, the only times that the player is forced to attack enemies is when Murphy is actually inside a prison, representing the cycle of violence brought on by long-term incarceration. All other encounters can be run away from.

Silent Hill Downpour isn’t excellent, but it’s still a great game and is far better then even some of the Japanese Silent Hill games. If you take away the Japanophile bias and the nostalgia goggles, I think most people would think Downpour places higher in the series than both Silent Hill 3 and 4. As it is, Downpour has a metacritic score of 66- only just higher than Homecoming, and below even 0rigins- and frankly, that is a travesty.

*Sales figures are hard. The figure provided for Homecoming is North America only, but the trend should be obvious- I doubt there are 1.45 million Silent Hill fans hiding in Europe.

Better Late Than Never

Hey, sorry about the late post- I was hoping to release this alongside the next episode of the Indecent Gaming Podcast but there was some kind of snafu there and it’ll be out later. Also, with a better blog post.