Hello, 2019!

So it’s the start of a new year, and everyone is hopeful and making resolutions, setting goals for themselves to achieve before 2020. Here at Bad Kitty Games, we’re also looking at 2019 with excitement, because there are a number of big changes coming our way.

First of all, Harem Collector.

Looking back, 2018 was a big year for Harem Collector. We completed ten new quests, which account for more than 20% of the quests currently in the game. We added two new harem girls, the fallen noble Natya and the clockwork robot Pandora. We also added a whopping sixty-seven new 2D CG images, including all the solo scenes for Yamamaya and Orange Kid. That might seem a little slow, but keep in mind that includes doing a bunch of minor sex scene images and the introduction scenes for Natya and Pandora.

We’re going to continue to push on new quests, and have solid plans to end the Demon Cult arc by summer. Our hope is also to end another arc (probably Kellos Invasion, for various reasons) by the end of the year, but obviously we have to remain flexible and might have to adapt as we go. We’d also like to get 3-4 new harem girls added to the harem before the end of the year- the last two shopgirls, and the reward girls for finishing Demon Cult and whatever other questline.

We will continue barrelling along with the new 2D CG, and, in addition to Larelle (who is currently in progress) and Therese (who is coming up), we will be doing a full set of CGs for the next Iron Waifu contestant and another character or two by years’ end.

We’ve also finally formally announced our next project, I Live To Serve, Dungeon King!!

That is currently in pre-production. Nekochan will be doing character designs, NoMoshing and Conash will be getting the engine and mechanics figured out, and plans will be put in place for a more efficient and organized development.

We will be doing updates every month, starting next week, with updates on the development of ILTSDK. So, if you’re kind of confused right now about what ILTSDK, we’ll be discussing the project in much more detail next Wednesday.

So, all in all, we’re feeling really good about the upcoming year and challenges, and we hope to continue to deliver awesome hentai goodness to you in 2019 and beyond! Have a great new year!

Stressful Day

Oh boy, what a day. I don’t want to go into things just yet- this might end up becoming an opportunity for us down the road but for now I’m just kind of tired. So, let’s have a nice, goofy, chill update where we just relax with some cat pics, hmm?

Be warned, the story will get a little gross at points, so I wouldn’t read this while you’re eating.

This is D’artagnan, also known as D’arcy, the “bad kitty” who gives Bad Kitty Games it’s name. Many moons ago, her mother, Gizmo, turned up, lost and very pregnant, in my back yard. She was very obviously not a feral cat, so my mom and I started taking care of her, feeding her first tinned tuna and then some dry cat food that our neighbor donated.

We put up signs around the neighborhood, trying to reach her owner, but for two weeks we didn’t hear from anyone. Gizmo eventually gave birth underneath my mom’s back deck. But, unfortunately, the afterbirth got tangled up in Gizmo’s tail fur, and she started to freak out and panic. She crawled out from under the deck, three of her kitten dragging behind her, and hid under a wheelbarrow.

So while we were busy freaking out over the tangled up kittens, my mom realized she could still hear mewling from beneath the deck. I ran to the garage, grabbed a crowbar, and started levering up the planks, until I found a small grey and white kitten that had been abandoned.

We couldn’t get the other kittens free from the tangled, gross mess of Gizmo’s tail, so eventually we decided to bring the whole family to an emergency vet clinic two towns over. They took care of everything- including providing us with some new kitten stuff and giving Gizmo an immune system booster that the kittens would get in their milk. Thankfully, once the tail situation had been resolved, Gizmo took back all her kittens.

Because my brother was deathly allergic to cats- as in, he could go into anaphylactic shock and die- Gizmo and co. had to live out in the back shed. That night, I was so concerned about a raccoon or fox getting into the shed and making off with the kittens, I got hardly any sleep, but fortunately my stress proved unfounded. They lived through the night, and the next afternoon I received a call from Gizmo’s owner.

She asked if I found her cat. I told her she had the numbers wrong, and she had multiple cats. That came as a bit of surprise to her.

Nekochan decided to adopt one of the kittens (we were just dating at the time), and we knew that we had to get the grey kitten I saved from under the deck. When it came to the name, we decided that the three kittens that were stuck to Gizmo were the three musketeers, and so, the fourth one had to be D’Artagnan.

I then didn’t see D’arcy for most of the next year as Nekochan took her home and Nekochan’s dad didn’t like me very much. So I missed most of the cute, tiny kitten stage, and she was mostly fully grown by the time we met again.

As you may have gathered from these images, D’arcy’s hobbies include sitting on and inside a wide variety of objects, including gaming books, cell phones, paint brushes, dirty laundry, clean laundry, remote controls, game controllers, and board games in progress. She is also so fluffy that she is perfectly capable of completely engulfing objects smaller than she is.

She’s pretty smart for a cat. She used to enjoy playing with laser pointers, until one day she looked up at me and went for my hand. Ever since, she couldn’t give less of a shit about laser pointer dots- she knows my tricks.

She also takes a long time to trust new people. She loves Nekochan to bits, but it took her a couple years to accept me and she’s only just started really warming up to the RPG group we’ve been inviting over for the last six years. So yeah, a little bit of a bitch.

She also sheds everywhere, destroys everything we hold dear, and isn’t afraid to express her displeasure by drawing blood. She is not a sweet cuddly cat, and if you try to treat her that way, she will fuck you up.

The furniture she’s destroyed includes: two bed frames, a coffee table, two desks, one kitchen table, multiple door frames, and two easy chairs. She’s also puked on my Legend of the Five Rings 4th edition core book, for which I will never forgive her.

So that’s our mascot. She’s mellowed a little in her old age but is still perfectly capable of wrecking you if you fuck with her. Hope you enjoyed this little trip down memory lane with me!

Orange Kid, Pandora, Motivation

Aw, man, I’ve felt such a writer’s block over the last few days. Well, here goes.

Orange Kid’s solo stuff is coming along, with her Love Quest happening this month. Still at the concept stage at this point, but we should have it done for the backer mini-release, even if the art/sex scene comes a little bit later. Also on deck for this month is the Orange Kid wallpaper… which also means that Alina’s wallpaper if going to become publicly available! So, look forward to that!

The following month will be the intro scene for Pandora, so unlocking the Southport manor and getting everything placed within it will be a significant chunk of content for the next release, though it’s a secondary priority to Orange Kid’s LQ.

Following that… We’re going to try to move into the next leg of the “Harem Drama” plotline, and it should be a doozy. Both in terms of work and in entertainment value.

I’ve felt really motivated lately to get work done on HC, and ironically enough it came in the form of someone being critical of the game. Someone somewhere said, “this game is dead, don’t fund it, it’s a failure”, and I was able to successfully transmute the resulting outrage into energy that I poured into Harem Collector. This isn’t an invitation for additional abuse, by the way- I’m more just commenting on the funny way things work sometimes.

By the way, thank you very much to all our supporters on Patreon. July 2018 was our strongest month ever, and because of that I can get an additional image done this month and can serious look at doing seven images a month permanently. Your continued support and patronage is very appreciated, and I hope you’ll continue enjoying the benefits as we go forward!

Did Not Expect That To Happen…

In case you’re also a follower of the Patreon page as well as a follower of the devblog, note that today the same information from this post was posted on the Patreon feed, so you really only need to read one.

Yesterday, a voice from Harem Collector’s past actually got in touch with me- Clara Middleton, formerly credited as PeaSea, who made most of the unique music tracks in HC, basically all the tracks you can collect on CD.

She didn’t come with her hat out or anything like that, but rather to make amends and explain why she worked so sporadically and then vanished way back when.

Turns out, back when Clara was operating as PeaSea, Clara was a man. And not just a man, but a married man. Whatever you may think about transgendered people or PeaSea specifically, I’m sure you’d agree that going through such a fundamental change in your life and then finding out that your wife isn’t suddenly going to be gay for you and then having what I’m sure was a spectacularly messy divorce isn’t exactly great for getting your largely self-motivated contract work done. For the simple reason that Clara doesn’t actually know me, was going through an obviously stressful period, and couldn’t handle it if I actually turned out to be a massive douchebag, she never worked up the nerve to actually contact me about it until most of the dust had settled.

So, for now, the only thing that this changes for now is how her work is going to be credited- she’s using her new meatspace name because all the people that would have have a problem with her working on a hentai game have already had a problem with her transitioning.

Clara might end up doing some work that ends up in the game. I know that having an official composer is a far-off Patreon goal, but for now, I’m giving her a wishlist of a few things I think HC ought to have, and if she produces something I like it’ll get put in the game and she’ll receive fair compensation for it. I’m under no obligation to pay her up front this way, so if things get hectic again and she can’t get things done for whatever reason, it’s not going to disrupt progress on the game.

Music acquired in this way is probably going to end up as some kind of tier preview but will probably be sporadic. It also will be low-key enough that it’s not going to disrupt other aspects of the art budget- if I don’t have the dosh at the time to buy a music track I’ll just wait until I do, eating only into my personal end of the Patreon take. This is all assuming she even produces anything, and while I’m hoping for the best I’m still planning for the worst.

Still, I’m feeling kind of optimistic. I was hoping to get another track or two like “Rescue Me” for the game’s opening and closing, and some of Clara’s other work like “To The Victor” and “Hard Like Diamonds” really help set the tone for the game. Hopefully this will all work out.

Let me know what you think, especially if you’re a patron- if you’ve got skin in the game I’m always happy to hear from you. If you have any good wishes to give, comment away and I’ll pass then on the Clara. I hope everyone’ enjoying Iron Waifu so far, and I’ll talk to you all later!

The Escape Hatch

So, in the last couple weeks more projects got the boot from Patreon for violating their ToS. There’s a lot of theories as to why the standards seem to be continually getting tighter, but honestly I’m not interested in that- I’m just glad they’ve been defending adult projects as long as they have. Whjat I am interested is doing what I can to protect my project.

The sticking points for Patreon- the “big five”- are necrophilia, non-consent, lolicon, beastiality and incest. Harem Collector features two of these things with various degrees of prominence, although we’ve gone to some trouble to make sure that we’re not wearing these elements on our sleeves, so to speak.

However, there doesn’t exist any real alternative. MakerSupport was looking attractive for awhile, until they, too, started cracking down on adult projects. Nutaku might be providing a similar service, but they have yet to roll out anything comparable to Patreon. There is a certain other crowdfunding service which I (NoMoshing) refuse to be affiliated with, and I’d honestly rather go back to pumping gas for a living than allow them to profit from my work.

But I’ve been over all this before, though… what matters is this:

Bad Kitty Games’ next project doesn’t need to have any of non-consent or incest, or any of the “big five” at all.

To be clear, this isn’t kowtowing to Patreon at all- the next project we’re intending to do just doesn’t have a place for incest, and can easily replace the planned but minor amount of non-con with the far more palatable (to Patreon, at least) fetish of mind control, or perhaps leave it for a separate patch or something.

So, if Harem Collector happens to end up under Patreon’s scrutiny, our current plan is to switch the Patreon campaign to supporting our next project. Harem Collector won’t be fading away, either, we’re just going to do a very extended pre-production for our next project while still working on HC. We’ll be as clear as we can about this, and hopefully keep everything at the wink-and-nod level so newcomers to the Patreon campaign don’t get confused.

This isn’t an ideal situation for any of us, and we would much rather be able to finish HC without having to do any of this bullshit. But just so you know, that may not be possible, and we’ve got a plan in place to protect your investment in Harem Collector.

As for our next project, it won’t be Harem Collector 2- even if we were to make the game only have perfectly willing harem girls in it, we couldn’t abandon Meline like that. It is basically a hentai parody of a classic PC game series, and be more of a management sim with strategic elements, with very little RPG in the mix. Quite a departure, I know, but you can be assured it would have the same attention to detail, great game design, and dialogue that Bad Kitty Games is starting to develop a reputation for.

Anyway, I’ve gotta get back to prepping tonight’s minirelease and bug fix updates- Patreon backers of a certain level will get to enjoy a little taste of v0.33, and for the public v0.32.4 will have a variety of fixes for problems that have been plaguing the newer quests. So stay tuned!

A Note on Eyepatches and Booty

So I was somewhat dismayed (though not particularly surprised) to note that earlier this week someone had leaked one of the $5+ backer test releases of HC and made it publically available. So, I have a few things to say about that, if you would please bear with me.

First of all, I know this happens. The reason why Harem Collector isn’t angling for an eventual retail release is because I have no power to fight the piratical hordes of the internet. Nobody does, so I figure, why stress about it?

However, I do use early access as an incentive for people to back Harem Collector’s development. But all that it is is early access. If you really don’t want to spend money on Harem Collector, that’s fine- I don’t pretend to know either your opinion of HC’s value or your financial situation- just be patient and you’ll get free access with no ads on badkittygames.net.

Another facet of this situation, is that the version that was leaked was a test version that, due to a coding issue, crashes for many users partway through the new content. Well, if you downloaded the leaked copy, I’d love to help you but I can’t. Now, if you were a backer, you would have received the fixed, crash-free version of the game about half an hour ago (BTW, here’s a link to our Patreon page if you’re interested). But, hey, so it goes.

Finally, I’m not usually very open about what our money gets spent on, but due to my living situation, I only need the Patreon to bring in about $900 USD for me to comfortably get by. Almost every penny in excess of that gets spent on game assets- mostly sex scene art and face sets, but not insignificant portions also go to sprite assets and coding assets. So if you want to get more sexy hentai art in the game… well, you get the picture.

Just some food for thought. Have a great Valentine’s Day!

I’m Not Dead, Either

So, it’s been an… interesting? three or so weeks. I’m just writing today to break it all down for you guys, so you know what’s going on, what changes are happening, and what I expect the results to be.
Edit: Also I owe you guys a blog post for last week… and this blog post ended up being twice as long as a normal one so we’re square right?

Okay, so flashback to three weeks ago. My friend who runs the FLGS* where I play Warhammer was going away for a week-long trip to Mexico with his wife. I had offered to watch the store for him, in exchange for a percentage cut of all sales. My *intention* was to bring my laptop and work on some of the less-racy parts of HC when the store wasn’t busy that week, so I could keep up with game dev while also helping my friend out and making some extra dosh in the process.

Oh boy, was that a bad idea.

For the first two days, two of my Warhammer friends had basically told themselves, “NoMoshing will be so bored at the store, obviously we have to plan to spend the whole day there open-to-close in order to keep him company!” So even if I could work on less racy stuff, I basically had these two guys hanging out with me, playing games and chatting and otherwise disrupting my focus. The following day was Friday, so that’s when randos started showing up to game and business really started picking up, so I basically only had a couple of hours to work in the morning. On top of all that, the shop is in an indoor minimall-type situation- think a flea market but the shops in it are less transitory and there are no knockoff Gucci bags or piles of crap that obviously “fell off a truck”. The other shop owners are also very chatty, and I was the new guy and thus, interesting to them.

By Monday I had given up on doing anything work-related. I just had to collect by cut, write the week off in terms of game dev, and rally the following week.

Now, if you’re a backer of a certain tier, you know I was already running behind at the beginning of that week. I was looking at the prospect of catching up one 2+ weeks of work in the six days before the backer release was due to happen. And… I just couldn’t get it done. Performance anxiety and failure paralysis set in, big time. I don’t think I’m normally a basket case, but I basically shut down entirely. I’d sit staring at an open RPG Maker window for hours without doing anything. It was… not good. I missed the deadline, I didn’t write a blog post, it sucked, and was generally awful for everyone. I left that vague message about the delay happening on Wednesday, and went to bed.

I took Thursday and Friday last week off. I had stress nightmares about the release all Wednesday night, and at Nekochan’s urging I just took it easy, focused on other things, and tried to unstress so I could deal with things better the following week.

Having noted lately that I seem to focus better while streaming in spite of having an audience to talk to, last Sunday I decided there was nothing left to lose and I’d started an experiment- what if I went back to silent streaming my work hours? “Silent streaming” was something I tried last fall, streaming the occasional afternoon while I worked with the mic off, and it was just me and whoever came to watch me. As a promotional tool, it seemed to be a failure- only a couple people showed up, and I wasn’t getting anyone new- but how would it do as a tool to assist my work? Having nothing left to lose, I gave it a shot. Sunday, Monday and Tuesday I streamed my work to whoever would show up to watch.

I’ve accomplished most of my remaining to-do list in three days.

I’m not even kidding with you. I don’t know what it says about me, but publicly transmitting my work hours was what got me to work two or three hours at a stretch, totally focused and without interruption. Being accountable for my use of every minute got me to make the most out of my dev time, and I’m accomplished an astounding amount of work.

For the rest of the dev cycle, I’ve got to:
-Write a sex scene
-Finish the exposition/animation section at the beginning of the second quest (and even that’s mostly done)
-Program the boss fight for the second quest
-Close out the second quest
-Test and bugfix

I expect to finish that up by the end of today, maybe Friday.

So what’s changed? Well, the delay is going to be a little more than a week. Later today I’m doing the February schedule, and it won’t mention any release dates for now- not until I have my feet firmly under me. I want to official backer release to be as polished and stable as I can make it in a short amount of time.

I’m also going to be streaming a lot more. Pay attention to the BKG Discord and my Twitter Account if you want the exact details, but if you’re ever bored and wouldn’t mind keeping track of my progress come check out the offical BKG Picarto channel. I can’t promise I’ll be interactive- I’m making it a policy to just ignore any comments or questions I can’t respond to in a single sentence, and you won’t hear my sultry? voice- but you would be helping me stay focused and working hard. The main attraction of the schedule Devstreams, now, will be the interactivity, and I’m going to make more of an effort to schedule things I want fan input on for them.

I realize that a lot of the miraculous amount of productivity I had this week is going to be a “honeymoon period” with the daily streaming, but I think in the long term this will be a good thing. I’ll be more accountable to my backers, more focused on getting things done, and less tempted to “just play a little Rimworld as a break” and them be surprised that five hours have passed.

So yeah, hope that helps keep everyone on the right page with regard to game dev! I’ll be streaming my work again shortly and then all afternoon, so if you’re reading this the day of posting, I hope you join me to get some shit done!

*Favourite Local Gaming Store

I did it!

Hey everyone, I’m here to give you all a run-down of some of the new stuff that’ll be in the upcoming release, of which I only finished my contribution to like 5 hours before this so yay for finishing by the deadline!

First of all, before I go into my typical scripting rant, I’d like to take a brief moment to highlight that the new quest for this release is going to be a big one that’s going to throw the story for a bit of a loop! I’m personally really looking forward to seeing how you all react! Also free e-cookie to the first person to guess which one enemy in the new quest that I designed (NoMoshing handled the others since I had a lot on my plate as is)!

Now let’s get into what I’ve been working on for this release, the happiness system. I won’t get super into details about the numbers of this system (though I might try to set aside from time to do just that on the wiki after the public release) but this system is in general designed to change the existing affection system. See one of the big issues with the existing affection system is that it basically requires that you play Santa to your entire harem every day, and while that might not be too bad with 3-5 girls, when you get above 20 I imagine it’s quite tedious for a lot of you, as such the new system is supposed to, by the end of the game at least, make gifting entirely optional, as you can instead rely on stuff like the furniture system or various character interactions instead to grant you a passive amount of affection per girl daily. Gifts themselves are also a bit less tedious as if you give a girl their favorite gift a certain number of days in a row you’ll reach the max ‘gift happiness’, and from there it’ll take a few days for the gift happiness counter to decrease enough to decrease the amount of affection per day.

Now, as I said I don’t want to go into the exact details here but I will give you all a general hint, there’s more or less 3 happiness counters that are all recorded separately, they are affected by different things and they each have a maximum affection per day that they can give you. The system is designed so that there’s certainly a lot of options and can be difficult to get the ‘maximum’ affection per day on every character at once, but if you’re just playing casually you should be able to stay in the positive happiness values on everyone just fine. I even made sure that ALL love quests were still obtainable with the new system, of which Therese may give some players some trouble as you can’t rely only on gifts for her but even that should help be mitigated with time. Do keep in mind though that you will need to talk to various characters to increase their relationship level, you can’t just leave them in the dungeon waiting until they get to 101 affection I’m sorry to say!

Another thing that this new system will bring is overhauling the relationship meter. Instead of just telling you the value of the affection there will be a meter that fills up for each relationship level showing you your progress. It is designed to update at even 1 point increments though you may not always notice it, we’re happy with the sprites that Kumiho provided for the affection meter! You will also be getting some feedback about the affection per day a character is earning, but it’s not going to be quite as straight-forward, after all I don’t know about you but when I look at someone I have a hard time saying that they’re at +2 affection happiness or +1 affection happiness! You know, whoever designed real life should probably ask me to update the GUI, it’s so hard to understand your stats at any given moment!

That’s more or less it. With the completion of this I probably won’t be doing a lot of big scripting projects for HC at this point. There’s still several scripting things I’d like to do, bugs that need to be fixed, and enemies AI that I can fine-tune, but honestly at this point I’m probably mostly going to be focusing on the next big project and laying out the groundwork for that… Anyways that’s all from me! Hope you guys enjoy this update!

Conash Leveled up! Time to start multi-classing!

Hey everyone, today is November 1st which means that I’ve been officially part of the BKG staff for a year now. So, I thought I’d take this opportunity to look back at this past year and stroke my ego to full satisfaction go over some of the things the big changes to the game in that time! (And yes, the barrel for blog post topics about HC has been running dry lately so nyah!)

From my end of things, probably best to start off would be the investment system changes since that was my first project once on staff. Oh BOY was that a mess, not only have I gotten a few of the features it was supposed to have wrong a few times over, but I’m honestly embarrassed with how I stored the data there…. As I once described it to someone, I basically had 3 sets of little note cards, red blue and yellow, and they were all numbered and supposed to stay with the other ones of their numberĀ  at all times, the smart thing to do would be to glue/tape/staple them all together and put these big 3-notecard big pages into one binder for nice clean organization and switch the pages as needed, but back then this gave me a lot of trouble so what I did was put each color note-card into it’s own binder and gave the computer specific instructions to re-organize them all in the same way…. Every time I think about it I’m always afraid someone will report a screenshot of two investments that got some of their data mixed up, even though I know that’s ridiculously unlikely. Most of my other projects don’t really have quite as big stories about them, the various menu changes were pretty big projects that expanded long stretches of time, the Line of Sight add-on that I made is one that I’m particularly proud of, I’m happy with how achievements are working but I do have plans to improve them, the Encyclopedia has been pretty popular though it’s only roughly 1/4th done, the furniture system I just finished was this really big mad-rush to get finished that happened mostly in the discord, oh I guess there is one other thing. When the save system got changed I added in the auto-save feature which has been very helpful to people, there’s been some discussion at one point whether it’d be better for the autosave feature to happen before dungeons/similar events or at the start of every in-game day… For now we’ll be keeping it towards the end of the day to avoid players having to re-gift after an auto-save but with the upcoming happiness system change that will hopefully not be an issue going forward, but I would be interested in hearing thoughts that other people have (and note: We CANNOT do both, to make it work at the ‘end’ of the day as we currently do we have to force the game to dump event sequencing which would break the game if that happened during a start of the day auto-save).

On top of that I’ve also made great strides to reducing the number of bugs in the game, but bug-fixing is an ever going effort so we’ll see where that takes us! Anyways, I’ve probably talk all your ears off enough for now, if you have anything you’d like to say feel free to let me know here, on the forums, the discord, or well anywhere that HC talk happens! Hope you all have been enjoying the contributions I’ve made to the game and hope that you continue to enjoy what else I’ll be bringing before the game’s finished up! See ya!

Iron Waifu Grand Tournament 2017!

Hey everyone! We’re nearing the end of April and some of you might remember what that means! As for the rest of you, during the month of May we run a month long tournament on our forums, every day we run a poll between two of the Harem Collector girls going through all of them until we crown the ‘Iron Waifu’ (run by myself this time around). The winner of the tournament will become the focus of an update later this year, which will include their love quest (or equivalent if not applicable).

Feel free to check out the round 1 match ups, the date they’ll happen, and keep up to date with the standings here! Please note that to participate you will need to have an account on the Bad Kitty Games forums, both to vote and to post, so if you don’t have one you might want to look into getting one.

Now, some of you might have noticed a few changes in participants this year, most notably Therese, last years winner, will not be partaking in the main tournament, as the reigning champion she will instead face the winner of this year’s tournament in a one on one match after May! The winner of this year’s tournament will receive the prize regardless of the championship match, but didn’t want you Therese fans to think that we forgot about her!

Hope to see you all there!