June Public Devstream This Week!

Not a lot going on this week, just a reminder that the June public devstream is this week! This Saturday, June 18th, at 4pm EDT, I will be designing the newest dungeon using fan suggestions, so please feel free to come out and participate!

You can find the Bad Kitty Games channel here.

Iron Waifu, Devstream Schedule, FAQ, Vacation Report

So, lots of stuff wrapped up/happened this week. Here’s the rundown:

First, there is now a version 3 that fixes many of the bugs and problems that folks were complaining about last week. IF you’re having trouble with the current release, please be sure to upgrade. (okay, version 4 for you fussy types that demand things like “defeating enemies should give you exp”)

Second of all, the first ever winner of the Iron Waifu Grand Tournament is… Therese! After a month of voting, the people have spoken and the number one harem girl is none other than the first party member you receive in HC. Expect the September update to be Therese-themed, featuring her love quest, a more in-depth examination of the Paladin Orders, and some other stuff I’ll come up with later. I’m also swearing off other “popularity contest” polls from now on, so hopefully I don’t end up in a pinch for topics.

In case you didn’t catch it elsewhere, the backer Devstream will be June 11th from 4-6 EDT, and the public Devstream will be June 25th from 4-6 EDT. I don’t know what topics will be explored, but odds are good that the June 11th stream will involve at least some dungeon design. As always, bring your questions for the Q&A period of each stream, Backers get spoilers but the public does not.

There is now an FAQ for questions I’m tired of answering or that I think people would want for easy reference, which you can access without a BKG forums account. Also, on the blog, I’ve changed to manually approving every comment because I’m not receiving email notification of auto-approved comments anymore and probably missing a lot of stuff. I’ll do my best to check for new comments daily!

I had a pretty good vacation last weekend, where Nekochan and I left to attend an anime convention being held in our area. We had a lot of fun- I picked up some semi-rare games (Call of Cthulhu: Dark Corners of the Earth for Xbox, Faxanadu complete-in-box for NES, Nekochan got Trails in the Sky Premium Edition for PSP), placed second in a Tanto Cuore tournament, tried some interesting new indy games (would absolutely recommend checking out Chronoclysm), got my ass handed to me in a Pokemon event….

It’s weird how taking days off because I’m stressed doesn’t help me relax nearly as much as a planned vacation, especially one as physically demanding as attending a crowded convention in the middle of a heat wave. I even got heat exhaustion one day, almost threw up in the charity silent auction room, and had to take the rest of that day off. But ever since getting home, I feel totally refreshed and have been getting a lot done on the game.

Funny story, when Nekochan first got the TitS Premium Edition box, she rattled it to make sure that the pin that comes with it was still in there. However, when we finally sat down and she had an opportunity to pull the game apart and have a look at everything, it turned out the pin was missing- that rattle was a disc-only copy of PSP Generation of Chaos stuffed into the same box. We kind of strugged it off- the value of GoC is enough to offset the loss from having an incomplete TitS- but it was just kind of funny that the original seller and the used games reseller never bothered to check what was in the box.

Would you guys be interested in hearing about my game collection on a slow news week? I’ve got nearly 500 games, including some pretty rare ones. I’m pretty proud of my collection. Let me know what you think in the comments.

Until next week, take it easy and happy fapping!

Harem Collector May 2016 Public Release!

Big update, this time. Enjoy it!

EDIT: V2 is up, ensuring that the Elf Village Elder will no longer trap you in an infinite loop of thinking about the future.

Changes in this version:

-There is a new quest in the Elf Village, including a new player home! Speak to the elf messenger in any one your manors (or waiting outside the gates to the Eastfort Military District)
-Added three tournaments at the Westcastle arena! Check out the letter that spawns in the Northmarket manor’s bedroom to kick off those quest(s).
-The Fast Travel _Horse_ has been temporarily changed to Fast Travel _Horses_. I do have a solution for all the horse-related issues, it’s simply a matter of learning some code I’m not familiar with, so in the meantime you have multiple horses because getting to the new player housing in a total PITA without them.
-Nerys has been implemented and is interactable.
-Eulania now has more dialogue and is more interactable.
-Added banters for Yeon + Raina.
-Pin, Web, Grab and Rooted have been folded into the same debuff: Pin. The new Pin acts like the old Grab (reduces Evade and Critical resistance to 0, 95% reduction to Agility), last for 2-3 turns, with an added +20% vulnerability to Knockdown, Stun and Stagger. Particularly strong or tough enemies will have resistance to Pin. This change affects the following items/abilities/equipment/characters:

  • Cleanse Body (will not remove Pin)
  • Improved Encourage (will remove Pin)
  • Shake It Off (will remove Pin)
  • Pinning Arrow (100% chance of Pin)
  • Focused Heal (will not remove Pin)
  • Web Shooter (50% chance of Pin)
  • Grab (100% chance of Pin)
  • Tangle (100% chance of Pin)
  • Chain Grapple (60% chance of Pin)
  • Bola Throw (80% chance of Pin)
  • Cleanser (will not remove Pin)
  • Waybread (will not remove Pin)
  • Meline’s Waybread (will not remove Pin)
  • Giant Gear (provides immunity to Pin)
  • Siege Shield (provides immunity to Pin)
  • High Lion Shield (provides immunity to Pin)
  • Yamamaya (40% resistance to Pin)
  • Raina (20% resistance to Pin)
  • Therese (10% resistance to Pin)
  • Gargan (10% resistance to Pin)
  • Doll (10% resistance to Pin)
  • Hero (10% resistance to Pin)

-The Defend action now makes you immune to Stun, Pin, Stagger, Daze, Knockdown, and Shaken.
-Body-oriented status healers now cure Bleed.
-Skills learned from Brigandine can now only be used while Hero wields his sword.
-Bronwyn, Elaiya, Gargan, and Yamamaya have had their natural evasion rates increased.
-Bronwyn, Elaiya, Felix, and Ino (if you have the Christmas 2014 bonus) now deal Projectile damage with their normal attacks.
-Yamamaya’s hit rate has increased.
-Elaiya’s Headshot skill has been reduced to 12 Momentum.
-Kyrie now learns “Coldsnap” at level 19, which is a spell that makes an enemy vulnerable to cold.
-Kyrie’s Ice Armor no longer lasts for five turns. Instead, it has an indefinite duration, with a 10% chance of shattering every time Kyrie receives damage.
-Yamamaya’s rages have been reconfigured:

  • All her rages now only have a Mana cost, the Momentum cost has been dropped to 0.
  • All her rages now last five turns.
  • Mountain Lion Rage increases Attack, Attack Speed and Hit Rate at the cost of Defense.
  • Polar Bear Rage halves physical damage at the cost of Hit Rate.
  • Hungry Wolf Rage increases Attack and provide 2% Health regen at the cost of Hit Rate and Attack Speed.
  • The Crow Totem now provides Laughing Crow Rage, which increases Evasion and Magic Evasion at a cost of Defense.
  • Enemies now exclusively use a generic rage which behaves roughly like old Mountain Lion Rage (ie, Attack and Agility boost at a cost of Defense and lasts until death).

-Grenados, Dragon’s Eggs and Nail Bombs now deal Projectile damage.
-The Tomahawk Throw, Pinning Arrow, Steel Punch Arrow, and Barbed Arrow skills now deal Projectile damage.
-Enemies that normally use spells exclusively will default to basic attacks when Deafened or out of Mana.
-Enemies with the Takeoff skill now have a 33% chance to be knocked out of the air when damaged. Unless they’re large enemies (ie, dragons), in which case your attack have no affect on their flight.
-The Lesser Red Dragon should no longer be able to use Takeoff when already in flight.
-Pyrobrews now inflict the Burned status.
-All Animals and Birds (but not Magical Beasts) now panic when they receive fire damage.
-All damage-over-time debuffs now have indicators when they are still in effect and when they lapse.

A Few Brief Words

Not a whole lot today. I have a copy of the game out to testers, although I’m a day or two behind finishing the tournament content. Unfortunately, something came up and I was unable to finish up today, but if I make some time on the weekend I should able to catch up just fine.

As for the new content, there will be three tournaments available in the new content. There are five tournaments overall, but one is supposed to be postgame content, and the other needs to be balanced for Level 30, which is impossible at the moment since the game tops out in the mid-twenties. Still, the working parts of those tournaments will be in the game data but dummied out, awaiting only for statistics and enemy behaviour before being added.

Anyway, that’s all for now!

Backer Devstream and Iron Waifu!

So if you’re a Backer, the Backer Devstream is this Sunday! The secret private devstream link is on the Patreon page, the special backer’s subforum on the BKG site, and if you’re an old-timey Paypal backer, you’ll be finding it in your inbox. Eventually. Dreamhost only lets me send 100 emails per hour as an anti-spam measure, and there’s nearly 400 of you guys, so it’ll take awhile.

Also, even if you’re not a backer please take the time to check out the Bad Kitty Games forum this month as we’re doing something of a character popularity contest. I know that I do a lot of character polls whenever I can’t think of a more interesting things to poll about, but this month it’s serious- a single-elimination tournament featuring almost all of the female characters in the game to determine who will crowned the IRON WAIFU. Whichever character wins will receive a special themed update later this summer, with featured quests, redesigns, extra sex scenes, and a whole lot more being possible.

Anyway, as always thanks for your attention and May the Fourth be with you!

One Thousand Cuts

Jeez, what a week.
I spent all of Monday getting tax stuff done. About 90% of my taxes are finished except for figuring in a handful more deductions. I wanted to have it all out of the way so I could focus the rest of the week on gamedev, but no luck. I am sufficiently frustrated that my goal is now to find an accountant so I don’t have to deal with this shitshow next year. On top of that, what should have been a half-hour-long appointment yesterday somehow ballooned to five hours.  On top of that, I’m having trouble sleeping again, this time due to the fact that allergies + CPAP means that I frequently wake up gasping and choking on the very air that is being forced into my body to help me. But hey, I try to keep perspective on allergy season- at least the sun is shining and the weather is getting better.
None of this, by the way, is disastrous. A couple days’ delay when I was already pleased with progress and/or ahead of the game is far from terrible. It’s just another thing.
Anyway, the other thing that has happened this week is that I received yet another long, ranty email about how I’m a cancer in the body of the human race for daring to make wank material of something not approved by the Social Sensitivity Control Board (We put the cult in culture!). I haven’t received any of these emails for awhile, so in a way it was kind of a relief- I’m still relevant enough for anonymous harassment! Yay!
If I can rant a little here, it bothers me when people react this way to Harem Collector. I personally don’t feel that authorial intent is very important, but I feel that if you play Harem Collector and come to the conclusion that it’s sexist and promotes violence and hate against women, I don’t think you’ve played it enough or really paid much attention to what’s going on in the game. Or, potentially, that I’m terrible at communicating my ideas, but whether or not that’s true is outside my ability to evaluate.
One comment that still sticks in my craw is one from some blog I read last year where one individual said that Harem Collector was more sexist than Overwhored. Now, I love Overwhored and Cypress is my bro, and I’m not saying that OW is a bad game, or even that OW is a good game is spite of this, but I cannot fathom how you could play both games and come to the conclusion that HC is more sexist than a game literally about removing agency from a whole pile of female characters.
I’m not going to claim that Harem Collector treats it’s female characters perfectly- it is porn, after all, and if you think there’s such a thing as pornography that doesn’t objectify something then you’re an idiot- or that it secretly has some deeper, hidden meaning that makes it a grand work of art. But I have put something there to be interpreted if you’re of that mindset, and it really hurts to be dismissed as sexist when I feel I’ve hard to be fair to the female character in HC despite the non-consent content.
Sorry for ranting. I’m sure precisely zero of the people who read this blog are the kind of people my ire is directed, so this is only worthwhile in that it allows me to vent my frustrations. But if you’d like to share what Harem Collector means to you, I’d be interested in hearing it- please share in the comments or on the forum thread as you see fit.

Lazy Day

Jeez I’m feeling lazy today. I’m actually getting into gardening of all things- now that I live in a place that I can actually take responsibility for I’m surprisingly invested in how it looks and the general quality of the environment. The tenants of the previous owner obviously did not give a shit, as the deck was rotting in a bunch of places, the paints was stripped, the siding was damaged, etc. Besides, cleaning up the backyard will prevent that whole “spider-haunted jungle” thing I spoke about last summer. Thus, much of my spare time has gone into weeding, removing creeping, trimming bushes and trees, and other such things.
On top of that, there’s also game development and taxes! So I’m having a bit of a lazy morning, but I’ll hunker down and get some game dev done this afternoon.
As for updates: Things are proceeding smoothly. I’ve had a small speed bump because I had to redo enemy encounters in the newest quest twice, the first time because I accidentally mistook the quest-specific enemies for the recurring enemies, the second because I messed up the chase script. But things are looking good, and the quest is almost 100% done and finishing the arena battles shouldn’t take long after that. I’ll probably be done all this with plenty of time to spare, but May promises to be a busy month. I’ll probably spend the rest of the time doing something time-intensive but not demanding in terms of milestones, like chat dialogues or putting more on demand sex scenes in the replay menu.

I’m still figuring out the devstream details, but the May release schedule is:
Backer Release- May 18th
Public Release- May 25th

So, look forward to it!

Edit: Was able to confirm devstream details!

Backer Devstream: May 8th, 12-2pm EDT
Public Devstream: May 21st, 12-2pm EDT

Public Devstream Details + More!

Just a reminder that the public devstream is this Saturday, from 4-6pm EDT. I will be showing off some of the new assets from the team, I’ll be answering questions, showing how I work, and together we’ll be creating enemies for the various tournaments that the Hero will periodically be invited to! Note that you only need to register in order to participate in the chat, if you just want to watch you’re welcome to just watch.

Devstream is here!

Other than that, I’ve been sidetracked lately by tax season and I’m not as far along as I’d hoped. I should be able to catch up if I put my nose to the grindstone, though. For the next update, right now I’m looking at +1 quest, +1 harem girl, at least 4/5 tournaments (still deciding if I want to hold off on the last tourney for postgame content) and a bunch more chat dialogue and such. I’ve also been tweaking the mechanics a whole bunch, hopefully it’ll all work out.

Anyway, have a great week everyone, and I hope to see you all on Saturday!

 

Public Devstream Announcement!

I had a really great time doing the Patron devstream. It really got me energized, and so I put my nose to the grindstone and finished the dungeon over the course of the weekend. I should have a ribbon on that entire quest by the end of the week. I have a good feeling about the May update.

Anyway, because the Patron stream was such a good time, I’m happy to announce that next time, everyone is invited. On April 16th, from 4pm-6pm EDT, the Harem Collector Devstream will be open to the public. Anyone can join, backers and casual fans alike. Further, the second Devstream every month will always be open to the public from now on. Details will be available in next week’s blog post.

As for game progress, there are two other things I’m currently working on. One, which will probably be the subject of next weekend’s stream, is that I’m finally implementing the other arena tournaments. That’s proved to be difficult, because back-ending all the other arena stuff to “Hour of the Beasts” has proved to be a pain in the ass. Once I’ve got that cleaned up, though, it’ll be fun to sit down with everyone and come up with some arena competitors.

The other thing is that I’m sitting down to examine all the enemy types and elements, determining their usefulness. I’m not going to making things too much harder, I’m mostly interested in making sure all the elements are equally useful, which will probably entail adding weaknesses, if anything. Also, making sure that all the status effect strength/weakness/immunities are all copacetic. The enemy types don’t need to be balanced against each other, obviously.

Anyway, that’s all for now! I’ve got some camgirls to exploit for wardrobe tokens….

Devstream this Saturday!

Sorry for the late post. I’ve spent most of my morning getting everything set up for my first-ever livestreamed game dev session this Saturday. All backers/Patrons are invited to participate, and details will be made available to you before the end of the day.

Hopefully everything goes swimmingly! I’m a little nervous, partly because I don’t have a very good “broadcast voice” and party because I’m expecting all the technical problems to happen simultaneously.

Taxes and emails have been taking up all my time this week. I’m clearing out my inbox and various archives in preparation for the new website (which I know I’ve been talking about for forever but is getting pretty close to done). Also getting all my expenses sorted out for tax time.

However, I was able to spend some dev time adding some new stuff to the world map in preparation for the new quests. I also played around with status effects some- Pinned, Webbed, Grabbed, and Rooted have now been collapsed into a single effect, which no longer causes the target to lose an action but does reduce their Evasion to 0 as well as some other stuff. Bronwyn will be slightly less broken useful, but I think overall the change is a positive one.

Incidentally, I’ve been so busy this past week that I haven’t been able to plan anything for April Fool’s Day. Seriously. Of well.

That’s all for now! I hope you all have a very good week and maybe I’ll see some of you on Saturday!