Hell to Pay Enemies

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Common Enemies

Obnoxious Imp

Stats Rewards Elements

Health: 3800

Mana: 400

Attack: 71

Magic: 120

Defense: 130

Resist: 140

Agility: 160

Luck: 150

Item drops:
  • Monster Fang (1/6)
  • Demon Chip (1/100)

EXP: 31

Sil: 0

Weakness
  • Anti-demon: 200%

Resistant

  • Force: 50%
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 10%

Attack Element: Force

Immune
  • PANIC

Guard: Immune to Stun, Pinned, Staggered, Daze, Knockdown and Shaken. Target self. Will only use if no other skill is available

Magic Missile: High Force Damage. Spell. 8 MP. Knockdown: 30%. Single target

Mana Overcharge: Minor Force Damage. Spell. 5 MP. 2 stages of Magic buff. Single Ally. Will only use if there is a spellcaster ally

Buff Buff: Spell. 12 MP. Attack buff. All Allies. Will only is there is a physical ally

Mass Haste: Spell. 12 MP. Agillity buff. All Allies

Sleazy Devil

Stats Rewards Elements

Health: 4410

Mana: 500

Attack: 105

Magic: 127

Defense: 146

Resist: 146

Agility: 130

Luck: 143

Item drops:
  • Monster Fang (1/6)
  • Demon Chip (1/3)
  • Will change depending on how many times it used surprise mechanics.
    • 1: Demon Potion
    • 2: Resurrection Potion
    • 3: Demon Chip
    • 4+: Scroll of Greater Quickness

EXP: 62

Sil: 0

Weakness
  • Radiant: 200%
  • Anti-demon: 200%
  • Cold: 150%
  • Sonic: 150

Resistant

  • Psychic: 80%
  • Acid: 50%
  • Fire: 50%

Immune

  • Necrotic
  • Venom
  • Force
  • Rite
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Immune
  • Deafened
  • Censured
  • PANIC

Surprise Mechanics(tm): Changes the Devils dropped item and its two attack skills

0 Surprise Mechanics(tm):

Rotting Touch: High Necrotic Damage. Rite. 8 MP. Attack debuff. Single target

Curse of Thirst: Rite. 5 MP. Max MP and Magic debuff. Single target

1 Surprise Mechanics(tm):

Curse of Wounds: Rite. 5 MP. Max HP and Defense debuff. Single target

Soul Knife: High Psychic Damage. Rite. 8 MP. Resist debuff. Single target

2 Surprise Mechanics(tm):

Atrophic Wave: High Necrotic Damage. Rite. 20 MP. Attack debuff. All enemies

Plague of Thirst: Rite. 12 MP. Max MP and Magic debuff. All enemies

3 Surprise Mechanics(tm):

Plague of Wounds: Rite. 12 MP. Max HP and Defense debuff. All enemies

Torment: High Psychic Damage. Rite. 20 MP. Resist debuff. All enemies

4+ Surprise Mechanics(tm):

Level All Death: High Necrotic Damage. Rite. 0 MP. Insta-kill: 75%. Single target

Live Service: Low-Medium Psychic Damage. Rite. 0 MP. Possession: 30%. All enemies.

Waterfowl Up(tm): Ressurrect dead allies. 50% healing. Cures: Poison, Stun, Burned, Bleed, Knockdown, Blind, Daze, Bane Max HP/Max MP/Attack/Defense/Magic/Resist/Agility/Luck debuff. All allies. Will only use after using surprise mechanics(5th time or more)

Guardian Bane

Stats Rewards Elements

Health: 10000

Mana: 0

Attack: 120

Magic: 71

Defense: 100

Resist: 100

Agility: 120

Luck: 150

Item drops:
  • Pocket Tome (1/6)

EXP: 31

Sil: 0

Weakness
  • Anti-demon: 200%
  • Radiant: 200%
  • Cold: 150%
  • Sonic: 150%

Resistant

  • Psychic: 80%
  • Acid: 50%
  • Fire: 50%

Immune

  • Necrotic
  • Venom
  • Force
  • Rite
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 10%

Critical Chance: 5%

Critical Evasion: 5%

Immune
  • Mana Shock
  • PANIC

Attack: Medium Damage. Single target

Guardian: Technique. 10 Momentum. 125% Defense, -100% Evasion. Target self. Is on a 4 turn rotation.

Pay back: Low to high damage(Will increase with lower HP). Technique. 10 Momentum. Single target

Karma: Low to high damage(Will increase with lower HP). Technique. 20 Momentum. All enemies

Retribution: High to OH SHIT! Damage(Will increase with lower HP). Technique. 30 Momentum. Single target

Aggressive Brute

Stats Rewards Elements

Health: 5000

Mana: 0

Attack: 150

Magic: 90

Defense: 136

Resist: 156

Agility: 100

Luck: 125

Item drops:
  • Monster Fang (1/6)

EXP: 93

Sil: 0

Weakness
  • Anti-demon: 200%

Resistant

  • Fire: 50%
  • Cold: 50%
  • Venom: 50%
  • Acid: 50%
  • Sonic: 50%
  • Radiant: 50%
  • Necrotic: 50%
  • Psychic: 50%
  • Lightning: 50%
  • Force: 50%
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Critical Evasion: 20%

Magic Reflection: 40%

Immune
  • Poison
  • Mana Shock
  • Deafened
  • Possession
  • Sleep
  • Paralysis
  • Stun
  • Knockdown
  • Insta-kill
  • PANIC

Brutal Attack: Medium-High Damage. Single target

Tackle: Medium-High Force Damage. Technique. 10 Momentum. Knockdown: 70%. Single target

Cleave: Medium Damage. Technique. 10 Momentum. All enemies

Disrupting Cleave: Medium Anti-Mage Damage. Technique. 10 Momentum. All enemies

Smug Fiend

Stats Rewards Elements

Health: 4500

Mana: 600

Attack: 115

Magic: 115

Defense: 130

Resist: 130

Agility: 130

Luck: 130

Item drops:
  • Monster Fang (1/6)

EXP: 62

Sil: 0

Weakness
  • Anti-demon: 200%
  • Radiant: 200%
  • Cold: 150%
  • Sonic: 150%

Resistant

  • Psychic: 80%
  • Acid: 50%
  • Fire: 50%

Immune

  • Necrotic
  • Venom
  • Force
  • Rite
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Immune
  • PANIC

Attack: Medium Damage. Single target

Blessing of Pain: Rite. 5 MP. Max MP and Magic buff. Target self. 3 turn rotation

Focus: Focused. Target self. 3 turn rotation

Nether Winds: High Venom Damage. Rite. 20 MP. Poison: 40%. All enemies. 3 turn rotation

Hellfire Circle: High Fire Damage. Rite. 20 MP. Burned: 40%. All enemies. 3 turn rotation

Kiss of Death: High Venom Damage. Rite. 8 MP. Poison: 40%. Single target. 3 turn rotation

Scorch Soul: High Fire Damage. Rite. 8 MP. Burned: 40%. Single target. 3 turn rotation

Hell Nephil

Stats Rewards Elements

Health: 4350

Mana: 600

Attack: 71

Magic: 150

Defense: 156

Resist: 136

Agility: 120

Luck: 153

Item drops:
  • Monster Fang (1/6)

EXP: 93

Sil: 0

Weakness
  • Anti-demon: 200%
  • Anti-angel: 200%

Resistant

  • Psychic: 80%
  • Cold: 50%
  • Sonic: 50%
  • Acid: 50%

Immune

  • Radiant
  • Necrotic
  • Venom
  • Force
  • Fire
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Immune
  • Deafened
  • Censured
  • Cursed
  • Possession
  • PANIC

Attack: Medium Damage. Single target

Bolt of Smiting: High Radiant Damage. Prayer. 8 MP. Daze: 40%. Single target.

Sweeping Lance: High Radiant Damage. Prayer. 20 MP. Daze: 40%. All enemies. Will only use after Bolt of Smiting.

Holy Arc: High Lightning Damage. Prayer. 8 MP. 5% MP damage. Single target.

Static Chain: High Lightning Damage. Prayer. 22 MP. 5% MP damage. All enemies. Will only use after Holy Arc

Razor-Sharp Succubus

Stats Rewards Elements

Health: 4200

Mana: 500

Attack: 105

Magic: 105

Defense: 120

Resist: 120

Agility: 130

Luck: 143

Item drops:
  • Monster Fang (1/6)

EXP: 93

Sil: 0

Weakness
  • Radiant: 200%
  • Anti-demon: 200%

Resistant

  • Psychic: 80%
  • Cold: 50%
  • Sonic: 50%

Immune

  • Necrotic
  • Venom
  • Force
  • Rite
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Attack Element: Psychic

On attack: Possession: 20%

Immune
  • Deafened
  • Possession
  • PANIC

Attack: Medium Damage. Single target

Double Attack: Medium Damage. Two random targets

Acid Rain: Medium Acid Damage. Rite. 20 MP. Defense debuff. All enemies

Spray of Destruction: Medium Acid Damage. Rite. 8 MP. Defense debuff. Single target

Cadaverous Cultist

Stats Rewards Elements

Health: 4000

Mana: 500

Attack: 90

Magic: 125

Defense: 160

Resist: 160

Agility: 130

Luck: 143

Item drops:
  • Shiny Bits (1/6)

EXP: 62

Sil: 250

Weakness
  • Anti-human: 200%

Resistant

  • None
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Immune
  • Bane
  • PANIC

Attack: Medium Damage. Single target

Hellstorm: Medium Fire Damage. Rite. 20 MP. Burned: 150%. All enemies

Hellgate: Medium Fire Damage. Rite. 8 MP. Burned: 150%. Single target

Dementation: Medium Psychic Damage. Rite. 20 MP. Resist debuff. All enemies

Crawling Fear: Medium Psycic Damage. Rite. 8 MP. Resist debuff. Single target

Cromulent Cultist

Stats Rewards Elements

Health: 3900

Mana: 400

Attack: 125

Magic: 90

Defense: 170

Resist: 170

Agility: 130

Luck: 143

Item drops:
  • Shiny Bits (1/6)

EXP: 62

Sil: 200

Weakness
  • Anti-human: 200%

Resistant

  • None
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Immune
  • Bane
  • PANIC

Attack: Medium Damage. Single target

Blood Ritual: Rite. 12 MP. Attack and Agility buff. All allies

Bone Ritual: Rite. 12 MP. Defense and Max HP buff. All allies

Throw: Medium Melee Damage. Technique. 20 Momentum. Stun 80%. Two random Enemies

Helldrangea

Stats Rewards Elements

Health: 4410

Mana: 600

Attack: 80

Magic: 115

Defense: 160

Resist: 160

Agility: 95

Luck: 125

Item drops:
  • Forkroot (1/6)
  • Demon Potion (1/2)

EXP: 62

Sil: 0

Weakness
  • Fire: 150%
  • Cold: 150%
  • Acid: 150%

Resistant

  • Venom: 50%
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 5%

Health Regen: 5%

Mana Regen: 5%

Momentum Regen: 5%

Immune
  • Hallucinating
  • Charmed
  • Bleed
  • Bane
  • PANIC

Guard: Immune to Stun, Pinned, Staggered, Daze, Knockdown and Shaken. Target self. Will only use if no other skill is available

Overrun: Evocation. 12 MP and Momentum. Max MP and Attack buff. All allies

Healing Mist: High HP Recovery. Evocation. 21 MP and Momentum. All allies

Revitalize: High HP Recovery. Evocation. 7 MP and Momentum. Single ally

Transer Essense: 15 Momentum Recovery. Evocation. 15 MP. Target self

Mid-Boss

Betta
Betta.png
Stats
Health
9000
Mana
600
Attack
90
Magic
140
Defense
140
Resist
140
Agility
110
Luck
138
Elements
Weaknesses
Anti-human: 200%
Resistances
None
Rewards
Item Drops
Pocket Tome (1/6)
EXP
372
Sil
950

Other Stats

  • Hit Rate: 95%
  • Evasion: 5%
  • Action Times: 2

Status Effects [Show more]

Immune

  • Bane
  • PANIC

Skills

  • Attack: Medium Damage. Single target
  • Devour Will: Medium Psychic Damage. Spell. 25 MP. Weaken Will 100%, Focused: 100%. Single target. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first. Will start using more frequently at 50% and 25% health
  • Rupture: High Sonic Damage. Spell. 8 MP. Deafened: 40%. Single Target
  • Spell Penetration: Spell. 5 MP. Resist debuff. Single target.
  • Multi-Penetrate: Spell. 12 MP. Resist debuff. All enemies
  • Rotting Touch: High Necrotic Damage. Rite. 8 MP. Defense debuff. Single target. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first.
  • Atrophic Wave: High Necrotic Damage. Rite. 20 MP. Defense debuff. All enemies. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first.
  • Health Charm: Medium HP recovery. Spell. 4 MP. Single ally. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first. Will start using more frequently at 50% health
  • Healing Word: Medium HP recovery. Spell. 4 MP. All allies. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first
  • Dispeller: Cures: Deafened, Sleep, Hallucinating, Daze, Charmed, Lightning Rod and Censured. Target self.
  • Cleanser: Cures: Poison, Paralysis, Stun, Burned, Zombied, Blind, Bleed, Burning Pitch and Nausea.
  • Red Ether: Recovers 33% MP. Target self. Will start using when MP is 10%
  • Sonic Boom: High Sonic Damage. Spell. 20 MP. Deafened: 40%. All enemies. Will start using after 75% health.
  • Contracted Benefactor: High Psychic and Fire Damage. Rite. 20 MP. Resist Debuff, Burned: 40%. All enemies. Requires Devour Will used first.

Minions

So Betta starts the fight with 3 minion, as you take them out, others will take their place. They spawn in a specific "order". Meaning killing the Succubuss will always spawn the Sleazy Devil and so on

  • Aggresive Brute. Will spawn after killing Betta.
  • Hell Nephil
    • Smug Fiend
      • Cadaverous Cultist
  • Razor-Sharp Succubus
    • Sleazy Devil
      • Cromulent Cultist
  • Guardian Bane
    • Helldrangea
      • Obnoxious Imp

Strategy

The strategy for this boss depends heavily on your party setup and the overall strength of your party. You'll always want to start the fight with killing of Betta as fast as possible, since she has a lot of nasty spells and healing, but after that you need to choose in which order you want to kill off the minions.

If you brought a caster-party with AoE-damage, you'll want to focus your single-target damage on the Guardian Bane, since he gets stronger when he takes more damage, and the Aggresive Brute since he can reflect your spells back at you. If your party is able to focus damage on one target at the time, you can ignore both the Brute and the Bane almost entirely.

Since all the enemy packs of the dungeon are very diverse, I felt like focusing down one at a time worked best, for which you can use Raina and Hero. If you struggle with damage, you can fall back to using "Demon Slayer Charm" which drops from the imps packs in the daily dungeons or can be bought for 10 Heart Tokens in the love shop in Northmarket town house. While it won't do much against the cultists, it will be a massive impact on all the demons. For good single target damage, you can also bring either Therese who offers radiant damage and off-healing with Shining Strike or Gargan who can be used to stun lower-priority targets like the Guardian Bane without damaging him. To add more diversity, you can also add Meline for more radiant damage and fire damage, or Yeon once you taught her a few spells like Smoldering Ash, Strobe Edge or Slime Wave.

In a single-target route, you want to kill the enemies after Betta from left to right for the easiest handling. The Hell Nephil can daze your party with radiant spells or burn mana with lightning damage, so taking her out fast will lower the overall damage you're going to take. Once the Smug Fiend spawns, he should be taken down next as he deals the most AoE damage of the remaining enemies. So does the Cadavarous Cultist who spawns next, so kill him next.

After that, there are only three enemies at the same time left. Notice that you'll have to deal with the Succubus while you take out the first three. If you find that her possession-ability causes too much trouble, you can kill her after you took out the Hell Nephil. A better way would be to just stun her with Gargan or similar. Once the three heavy hitters are down, focus on Succubus next. She will spawn the Sleazy Devil who will get more powerful the longer he lives, so kill him quickly. The last spawn is the Cromulent Cultist. He can stun and knockdown your party members, so he's potentially more dangerous than the Brute or the Bane still and should be killed next.

Now, only two enemies remain. The Brute and the Bane only deal physical damage and therefore can be ignored, especially if your brought Hero, Raina, Gargan or Therese who wear heavy armour. Out of the two, killing the Brute is best since he doesn't spawn another enemy and you'll only have one left to deal with at a time.

Once you kill the Bane, a Helldrangea will spawn. With no buddies to heal, you can take it down very easily. Bring some fire damage so it won't heal up as much between turns. This leaves the Obnoxious Imp left as last, who isn't much of threat on its own either.

Boss

Xaven Tyall
Xaven Tyall.png
Stats
Health
24000
Mana
800
Attack
220
Magic
200
Defense
170
Resist
150
Agility
155
Luck
130
Elements
Weaknesses
Anti-human: 200%
Resistances
None
Rewards
Item Drops
Shiny Bits (1/6)
EXP
620
Sil
3200

Other Stats

  • Hit Rate: 95%
  • Evasion: 5%

Status Effects [Show more]

Immune

  • Daze
  • Deafened
  • Censured
  • Poison
  • Paralysis
  • Insta-kill
  • Bane
  • PANIC

Resistant

  • Stun: 20%
  • Knockdown: 20%
  • Bleed: 30%
  • Blind: 50%

Skills

  • Attack: Medium Damage. Single target
  • Counter: Technique. 15 Momentum. Chance to counterattack physical attacks: 80%, Stun on counterattack: 25%. Target self
  • Cape Stun: Technique. 5 Momentum. Stun: 100%. Single target
  • Twice-Cutting Wind: Medium Damage. Technique. 15 Momentum. Attacks twice. Single target
  • Acid Rain: Medium Acid Damage. Rite. 20 MP. defense debuff. All enemies. Is on a 4 turn rotation
  • Manhunter Poison: Adds Manhunter to Xavens attacks, removes Charged Weapons. Target self. Will use after turn 5
  • Lo-Potion: Recovers 33% HP. Target self. Will start using in turn 6 and aftert that is on a 5 turn rotation, needs Manhunter Poison used
  • Red Ether: Recovers 33% MP. Target self. Will start using when MP is 10%

Companion

Bell the Bane [Show more]

Stats Rewards Elements

Health: 24000

Mana: 563

Attack: 240

Magic: 100

Defense: 130

Resist: 130

Agility: 103

Luck: 200

Item drops:
  • Monster Fang (1/6)


EXP: 908

Sil: 0

Weakness
  • Anti-demon: 200%
  • Radiant: 200%
  • Cold: 150%
  • Sonic: 150%


Resistant

  • Psychic: 80%
  • Acid: 50%
  • Fire: 50%


Immune

  • Necrotic
  • Venom
  • Force
Other Stats

Status Effects

Skills

Hit Rate: 95%

Evasion: 10%

Critical Chance: 5%

Critical Evasion: 5%

Immune
  • PANIC


Resistant

  • Daze: 75%
  • Blind: 75%
  • Stun: 80%
  • Knockdown: 80%
  • Paralysis: 80%

Attack: Medium Damage. Single target

Pay back: Low to high damage(Will increase with lower HP). Technique. 10 Momentum. Single target

Karma: Low to high damage(Will increase with lower HP). Technique. 20 Momentum. All enemies

Retribution: High to OH SHIT! Damage(Will increase with lower HP). Technique. 30 Momentum. Single target. Will start using after her 3rd power up

Alchemist's Fire: Add Flaming Weapon to Bells attack. Will start using after turn 5 and after that is on a 5 turn rotation(If she isn't already have it on her)

Plague of Weakness: Rite. 12 MP. Attack and Agility debuff. All enemies

Plague of Thirst: Rite. 12 MP. Max MP and Magic debuff. All enemies

Blood Ritual: Rite. 12 MP. Attack and Agility buff. All allies

Special mechanics of Bell
  • At the end of every 5th turn she will get inflicted with perfect guard. It will block all attack going to Xaven.
  • She is deathproof so you can't kill her.
  • When you reduce her health to 0 she will heal and get a power-up 3 times. Any times after that she will just stay at 0 health.
    • Using a Demon Potion on her will not only heal her back up, it will also remove the power-up she currently have plus completely drain all her Momentum at the end of the turn
  • Power-ups:
    • Power-up 1
      • Attack * 150%
      • Magic * 150%
      • 75% recovery rate
      • Status resistances:
      • Daze: 66%
      • Blind: 66%
      • Stun: 75%
      • Knockdown: 75%
      • Paralysis: 75%
    • Power-up 2
      • Attack * 200%
      • Magic * 200%
      • 50% recovery rate
      • Status resistances:
      • Daze: 33%
      • Blind: 33%
      • Stun: 50%
      • Knockdown: 50%
      • Paralysis: 50%
    • Power-up 3
      • Attack * 250%
      • Magic * 250%
      • 25% recovery rate
      • Status resistances:
      • Daze: Immune
      • Blind: Immune
      • Stun: 25%
      • Knockdown: 25%
      • Paralysis: 25%


Strategy

Compared to all the fights you faced before, this one is rather straightforward. Xaven is your main enemy you need to kill, while Bell can't die and will try to soak up as much damage as she can for Xaven. Since she is a Bane, she'll get more powerful the more you damage her. You can't avoid damaging her entirely, since Xaven will use Rites against you but Bell will take the damage for him and she will buff Xaven while damaging herself. She will also use Perfect Guard once you've dealt some damage to Xaven which will cause her to absorb all damage you send towards Xaven.

In order to keep Bell from simply one-shotting your party at some point, you should use the Demon Potions you gathered around the dungeon. Each one will heal a huge chunk of health of Bell's health and lower her damage output considerably. Depending on how many you have left, you should try to use one at least every third turn, using it every second turn would be safest. Other ways to keep her damage output low are using stun or knockdown against her, which will also break her Perfect Guard and allow you to kill Xaven faster. If you used Demon Slayer Charms during the dungeon, you should unequip them so in case one of your attacks is redirected to Bell, you won't deal as much damage to her at least.

Xaven is a human, so using some of the Manhunter Poisons you can find in the dungeon is a good idea. If you brought fire damage, try to keep him burned all the time once he starts using potions. If you keep Bell under control and break the Perfect Guard, Xaven won't be able to stand very long since he only has 24,000 HP. Sadly, you can't poison or bleed him reliably, so you'll have to power through his health with your attacks instead of dots, though "rocked" debuff works if you have Agart Warhorn already. Once Xaven dies, Bell will immediately stop fighting and you'll have finished one of the hardest and longest dungeons of the entire game.

Enemies
Story Quests Lord of the ManorManor InvasionNight of the Raping DeadImmortal KombatPrincess Bride
The Virgin GynocidesLooking for a CureSacrifices for AlgernonCannibal Corps.Hell to Pay
Guild Quests Na Na Why Don't You Get A JobCheck Out My Package
Harem Quests One Is The Loneliest PartyA Forge Too Far
Love Quests
Other Quests Bonus Bosses