What’s On Deck for v0.33?

Hey all, just you friendly neighborhood hentai dev, NoMoshing, here!
Then again, I write like half the stuff on this blog, so I guess I shouldn’t introduce myself….
Anyway, we’re already thick into development for version 0.33 of Harem Collector, so I thought I’d just take a moment to let you know what we’re working on.

Priority #1: Pixie Quest
This is actually almost finished- been power-working on it the past week and it’s almost entirely wrapped up. It’s just a small, simple, goofy early game quest that will grant some additional fame and introduce some important game concepts for new players. I’ll probably have it 100% finished later today.

Priority #2: Natya
Our first harem girl addition since Nerys, Natya is the name of your sweet and naive Westcastle shopgirl. She will debut with a single sex scene, a relationship track, and as many chats as I can think to give her over the course of a month and a half.

Priority #3: Furniture
I know, I know, we’ve been promising more furniture for months now. Well, all of March has been set aside for implementing furniture shops and more customization options, so expect some good things in this regard.

Priority #4: Quality of Life Improvements
I’ve already added a significant amount of content to Yeon’s chat interface, but expect several small improvements- more banters, more chats, more random encounters- as I think of them. I plan to add small things of this nature each day until next release, provided it does not interfere with other work.

Sex Scene Progress
On top of Natya’s first scene, expect to see new art released for Yamamaya’s vacation scene (“Test Drive Tsundere”), as well as “That’s Strong Catnip”.

So, yeah, I’m gonna get back to it, so as always thanks for your interest, and hopefully I’ll see you all next week for the public release of v0.32!

8 Replies to “What’s On Deck for v0.33?”

  1. I remember you mentioning a while back that you were planning a rework of Yamamaya (or something like that). Is that still upcoming or have you already done what you referred to with that?

      1. Had to go back and look. As best I can tell, what I’m remembering is your intent to rework “ambiguities in her character design” from way back in July. I think the primary intent was artistic, but I remember wondering at the time if it was entirely artistic or if there were other elements to her you wanted to redo. I’d love to see the order you get her rages in change, for example, as the one she starts off with seems the most powerful and valuable of them all.

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