McBlackjack and I have been talking X-Com 2 all morning, so blame him for the late blog post.
Anyway, work progresses. Have been working on updates to the random quests this week. I’m up to level 24 so far, with Werewolves and Vampires being your two new antagonists. Level 26 is supposed to feature Rogue Golems, but since there aren’t any good default golem battlers I’m torn on whether to proceed with that or wait for art from Gusbus. Feel free to chime in if you’ve got an opinion on that.
I’ve slowed down more than I like simply due to stress. While I’m feeling better now, last couple weeks have been pretty harsh. I’m hoping to catch up now. Unfortunately, stress or no stress an early March release was simply far too optimistic. No way I would have gotten anything significant done in a week.
Anyway, that’s it for now. See you next week!
Maybe try the XP golem?
http://rpgmaker.net/media/content/users/4305/locker/098Monster12.png
It looks less cartoony then most of the other RTP enemies.
Mayhap I will.
Hey your game is very fun to play. I came across it by chance and I have been hooked. I hope you keep making awesome games like this. If you need any help just let me know.
Hope you feel better man. i love your game 😀
Is the “miss” counter random? I’ve noticed that when I encounter slimes in the Abandoned Fort, Hero usually misses. I’d say of all the slimes encountered, he misses about 70-80% of them when he attacks
That sounds like bad RNG. It is partially random, the Hero’s chance to miss the slimes should be 15%.