Difference between revisions of "Immortal Kombat Enemies"
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* '''Mana Blade''': Medium-High Force Damage. Technique. 5 Momentum. 5% mana damage. Single target. Will start using on turn 5+ | * '''Mana Blade''': Medium-High Force Damage. Technique. 5 Momentum. 5% mana damage. Single target. Will start using on turn 5+ | ||
* '''Cleave''': Medium-High damage. Technique. 10 Momentum. All enemies. Will start using on turn 7, Will start using more frequently on turn 9 | * '''Cleave''': Medium-High damage. Technique. 10 Momentum. All enemies. Will start using on turn 7, Will start using more frequently on turn 9 | ||
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===Strategy=== | ===Strategy=== | ||
Nothing much did change from the fight against Barst in Circle of Strife. If you can, keep him burned to counter his potions. He will get stronger as the fight goes on, so set up your party for high single-target damage. Since you can change your party after clearing the mine, you should take advantage of this. Since he is immune or resistant to most cc and dots, Gargan and Bronwyn are not the best choices. Elaiya shines, especially if she already knows Triple Barrage, or a combination of Larelle/Kyrie/Meline and Yeon/Felix to buff their magic stats. His life pool is lower than in Circle of Strife and you should have gained some more levels by now, so Barst should be managable with any party you like.{{Enemies}} | Nothing much did change from the fight against Barst in Circle of Strife. If you can, keep him burned to counter his potions. He will get stronger as the fight goes on, so set up your party for high single-target damage. Since you can change your party after clearing the mine, you should take advantage of this. Since he is immune or resistant to most cc and dots, Gargan and Bronwyn are not the best choices. Elaiya shines, especially if she already knows Triple Barrage, or a combination of Larelle/Kyrie/Meline and Yeon/Felix to buff their magic stats. His life pool is lower than in Circle of Strife and you should have gained some more levels by now, so Barst should be managable with any party you like.{{Enemies}} |
Latest revision as of 22:27, 2 January 2020
Contents
Common Enemies
Colloidal Silver Slime
Stats | Rewards | Elements |
---|---|---|
Health: 3670 Mana: 170 Attack: 130 Magic: 113 Defense: 117 Resist: 119 Agility: 93 Luck: 146 |
Item drops:
EXP: 150 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Attack Element: Acid |
Immune
|
Attack: Medium Damage. Single target Healing Word: Medium HP recovery. Spell. 4 MP. All allies. Health Charm: Medium HP recovery. Spell. 4 MP. Single ally. Protective Slime: Low Damage. Technique. 15 Momentum. Cures PANIC. Defense and Resist Buff, Health Regen: 20%. All allies |
Giant Centipede
Stats | Rewards | Elements |
---|---|---|
Health: 4870 Mana: 0 Attack: 122 Magic: 84 Defense: 179 Resist: 168 Agility: 94 Luck: 114 |
Item drops:
EXP: 75 Sil: 0 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 20% |
Immune
|
Brutal Attack: Medium-High Damage. Single target Venom Bite: Medium Venom Damage. Technique. 15 Momentum. Poison: 45%. Single target Bloody Bite: Medium Damage. Technique. 10 Momentum. Bleed: 33%. Single target Paralytic Bite: Medium Damage. Technique. 10 Momentum. Paralysis: 45%. Single target Stretch: 10 Momentum. Creeped Out: 30%. All enemies |
Hardworking Mole
Stats | Rewards | Elements |
---|---|---|
Health: 4270 Mana: 0 Attack: 165 Magic: 64 Defense: 149 Resist: 129 Agility: 123 Luck: 136 |
Item drops:
EXP: 150 Sil: 0 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Knockdown: Medium Damage. Technique. 10 Momentum. Knockdown: 75%. Single target Tackle: Medium-High Force Damage. Technique. 10 Momentum. Knockdown: 70%. Single target Rallying Howl: Spell. 5 Momentum. Defense and Resist debuff. All allies Wild Frenzy: High Damage. Technique. 12 Momentum. Single target |
Darkness Elemental
Stats | Rewards | Elements |
---|---|---|
Health: 4170 Mana: 290 Attack: 83 Magic: 143 Defense: 143 Resist: 133 Agility: 113 Luck: 118 |
Item drops:
EXP: 225 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Attack Element: Force |
Immune
|
Brutal Attack: Medium-High Damage. Single target Cone of Cold: High Cold Damage. Spell. 20 MP. Agility debuff. All enemies Ray of Frost: High Cold Damage. Spell. 8 MP. Agility debuff. Single target Hoarfrost: Medium Cold Damage. Spell. 8 MP. Agility debuff. Single target Frost Nova: Medium Cold Damage. Spell. 20 MP. Agility debuff. All enemies |
Boss
Stats | |
---|---|
Health 18800 |
Mana 0 |
Attack 175 |
Magic 90 |
Defense 150 |
Resist 150 |
Agility 110 |
Luck 160 |
Elements | |
Weaknesses Anti-human: 200% |
Resistances None |
Rewards | |
Item Drops None | |
EXP 0 |
Sil 0 |
Other Stats
- Hit Rate: 95%
- Evasion: 5%
- Action Times: 2
- Counterattack: 25%
- Magic Reflection: 25%
Status Effects [Show more]
Immune
- Charmed
- Mana Shock
- Insta-kill
- Probed
- Daze
- Bane
- PANIC
Resistant
- Poison: 15%
- Blind: 20%
- Bleed: 15%
- Sticky Acid: 50%
- Stun: 40%
- Sleep: 70%
- Paralysis: 70%
- Burned: 70%
- Knockdown 40%
- Attack debuff: 25%
- Agility debuff: 50%
Skills
- Attack: Medium Damage. Single target
- Diluted Potion: Recover 10% Health. Target self. Will start using more frequently on turn 7
- Poison Strike: Medium Venom Damage. Technique. 10 Momentum. Poison: 66%. Single target. Will start using on turn 3+
- Stun Strike: Medium Damage. Technique. Stun 66%. Single target. Will start using on turn 3
- Dazing Strike: Medium Radiant Damage. Technique. 10 Momentum. Daze: 80%. Single target. Will start using on turn 3
- Psychic Noise Scroll: High Psychic Damage. Resist debuff. All enemies. Will start using on turn 5
- Corrosive Rain Scroll: High Acid Damage. Defense debuff. All enemies. Will start using on turn 5
- Mana Blade: Medium-High Force Damage. Technique. 5 Momentum. 5% mana damage. Single target. Will start using on turn 5+
- Cleave: Medium-High damage. Technique. 10 Momentum. All enemies. Will start using on turn 7, Will start using more frequently on turn 9
Strategy
Nothing much did change from the fight against Barst in Circle of Strife. If you can, keep him burned to counter his potions. He will get stronger as the fight goes on, so set up your party for high single-target damage. Since you can change your party after clearing the mine, you should take advantage of this. Since he is immune or resistant to most cc and dots, Gargan and Bronwyn are not the best choices. Elaiya shines, especially if she already knows Triple Barrage, or a combination of Larelle/Kyrie/Meline and Yeon/Felix to buff their magic stats. His life pool is lower than in Circle of Strife and you should have gained some more levels by now, so Barst should be managable with any party you like.