Hell to Pay Enemies
Contents
Common Enemies
Obnoxious Imp
Stats | Rewards | Elements |
---|---|---|
Health: 3800 Mana: 400 Attack: 71 Magic: 120 Defense: 130 Resist: 140 Agility: 160 Luck: 150 |
Item drops:
EXP: 31 Sil: 0 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 10% Attack Element: Force |
Immune
|
Guard: Immune to Stun, Pinned, Staggered, Daze, Knockdown and Shaken. Target self. Will only use if no other skill is available Magic Missile: High Force Damage. Spell. 8 MP. Knockdown: 30%. Single target Mana Overcharge: Minor Force Damage. Spell. 5 MP. 2 stages of Magic buff. Single Ally. Will only use if there is a spellcaster ally Buff Buff: Spell. 12 MP. Attack buff. All Allies. Will only is there is a physical ally Mass Haste: Spell. 12 MP. Agillity buff. All Allies |
Sleazy Devil
Stats | Rewards | Elements |
---|---|---|
Health: 4410 Mana: 500 Attack: 105 Magic: 127 Defense: 146 Resist: 146 Agility: 130 Luck: 143 |
Item drops:
EXP: 62 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Surprise Mechanics(tm): Changes the Devils dropped item and its two attack skills 0 Surprise Mechanics(tm): Rotting Touch: High Necrotic Damage. Rite. 8 MP. Attack debuff. Single target Curse of Thirst: Rite. 5 MP. Max MP and Magic debuff. Single target 1 Surprise Mechanics(tm): Curse of Wounds: Rite. 5 MP. Max HP and Defense debuff. Single target Soul Knife: High Psychic Damage. Rite. 8 MP. Resist debuff. Single target 2 Surprise Mechanics(tm): Atrophic Wave: High Necrotic Damage. Rite. 20 MP. Attack debuff. All enemies Plague of Thirst: Rite. 12 MP. Max MP and Magic debuff. All enemies 3 Surprise Mechanics(tm): Plague of Wounds: Rite. 12 MP. Max HP and Defense debuff. All enemies Torment: High Psychic Damage. Rite. 20 MP. Resist debuff. All enemies 4+ Surprise Mechanics(tm): Level All Death: High Necrotic Damage. Rite. 0 MP. Insta-kill: 75%. Single target Live Service: Low-Medium Psychic Damage. Rite. 0 MP. Possession: 30%. All enemies. Waterfowl Up(tm): Ressurrect dead allies. 50% healing. Cures: Poison, Stun, Burned, Bleed, Knockdown, Blind, Daze, Bane Max HP/Max MP/Attack/Defense/Magic/Resist/Agility/Luck debuff. All allies. Will only use after using surprise mechanics(5th time or more) |
Guardian Bane
Stats | Rewards | Elements |
---|---|---|
Health: 10000 Mana: 0 Attack: 120 Magic: 71 Defense: 100 Resist: 100 Agility: 120 Luck: 150 |
Item drops:
EXP: 31 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 10% Critical Chance: 5% Critical Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Guardian: Technique. 10 Momentum. 125% Defense, -100% Evasion. Target self. Is on a 4 turn rotation. Pay back: Low to high damage(Will increase with lower HP). Technique. 10 Momentum. Single target Karma: Low to high damage(Will increase with lower HP). Technique. 20 Momentum. All enemies Retribution: High to OH SHIT! Damage(Will increase with lower HP). Technique. 30 Momentum. Single target |
Aggressive Brute
Stats | Rewards | Elements |
---|---|---|
Health: 5000 Mana: 0 Attack: 150 Magic: 90 Defense: 136 Resist: 156 Agility: 100 Luck: 125 |
Item drops:
EXP: 93 Sil: 0 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Critical Evasion: 20% Magic Reflection: 40% |
Immune
|
Brutal Attack: Medium-High Damage. Single target Tackle: Medium-High Force Damage. Technique. 10 Momentum. Knockdown: 70%. Single target Cleave: Medium Damage. Technique. 10 Momentum. All enemies Disrupting Cleave: Medium Anti-Mage Damage. Technique. 10 Momentum. All enemies |
Smug Fiend
Stats | Rewards | Elements |
---|---|---|
Health: 4500 Mana: 600 Attack: 115 Magic: 115 Defense: 130 Resist: 130 Agility: 130 Luck: 130 |
Item drops:
EXP: 62 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Blessing of Pain: Rite. 5 MP. Max MP and Magic buff. Target self. 3 turn rotation Focus: Focused. Target self. 3 turn rotation Nether Winds: High Venom Damage. Rite. 20 MP. Poison: 40%. All enemies. 3 turn rotation Hellfire Circle: High Fire Damage. Rite. 20 MP. Burned: 40%. All enemies. 3 turn rotation Kiss of Death: High Venom Damage. Rite. 8 MP. Poison: 40%. Single target. 3 turn rotation Scorch Soul: High Fire Damage. Rite. 8 MP. Burned: 40%. Single target. 3 turn rotation |
Hell Nephil
Stats | Rewards | Elements |
---|---|---|
Health: 4350 Mana: 600 Attack: 71 Magic: 150 Defense: 156 Resist: 136 Agility: 120 Luck: 153 |
Item drops:
EXP: 93 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Bolt of Smiting: High Radiant Damage. Prayer. 8 MP. Daze: 40%. Single target. Sweeping Lance: High Radiant Damage. Prayer. 20 MP. Daze: 40%. All enemies. Will only use after Bolt of Smiting. Holy Arc: High Lightning Damage. Prayer. 8 MP. 5% MP damage. Single target. Static Chain: High Lightning Damage. Prayer. 22 MP. 5% MP damage. All enemies. Will only use after Holy Arc |
Razor-Sharp Succubus
Stats | Rewards | Elements |
---|---|---|
Health: 4200 Mana: 500 Attack: 105 Magic: 105 Defense: 120 Resist: 120 Agility: 130 Luck: 143 |
Item drops:
EXP: 93 Sil: 0 |
Weakness
Resistant
Immune
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Attack Element: Psychic On attack: Possession: 20% |
Immune
|
Attack: Medium Damage. Single target Double Attack: Medium Damage. Two random targets Acid Rain: Medium Acid Damage. Rite. 20 MP. Defense debuff. All enemies Spray of Destruction: Medium Acid Damage. Rite. 8 MP. Defense debuff. Single target |
Cadaverous Cultist
Stats | Rewards | Elements |
---|---|---|
Health: 4000 Mana: 500 Attack: 90 Magic: 125 Defense: 160 Resist: 160 Agility: 130 Luck: 143 |
Item drops:
EXP: 62 Sil: 250 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Hellstorm: Medium Fire Damage. Rite. 20 MP. Burned: 150%. All enemies Hellgate: Medium Fire Damage. Rite. 8 MP. Burned: 150%. Single target Dementation: Medium Psychic Damage. Rite. 20 MP. Resist debuff. All enemies Crawling Fear: Medium Psycic Damage. Rite. 8 MP. Resist debuff. Single target |
Cromulent Cultist
Stats | Rewards | Elements |
---|---|---|
Health: 3900 Mana: 400 Attack: 125 Magic: 90 Defense: 170 Resist: 170 Agility: 130 Luck: 143 |
Item drops:
EXP: 62 Sil: 200 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Blood Ritual: Rite. 12 MP. Attack and Agility buff. All allies Bone Ritual: Rite. 12 MP. Defense and Max HP buff. All allies Throw: Medium Melee Damage. Technique. 20 Momentum. Stun 80%. Two random Enemies |
Helldrangea
Stats | Rewards | Elements |
---|---|---|
Health: 4410 Mana: 600 Attack: 80 Magic: 115 Defense: 160 Resist: 160 Agility: 95 Luck: 125 |
Item drops:
EXP: 62 Sil: 0 |
Weakness
Resistant
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 5% Health Regen: 5% Mana Regen: 5% Momentum Regen: 5% |
Immune
|
Guard: Immune to Stun, Pinned, Staggered, Daze, Knockdown and Shaken. Target self. Will only use if no other skill is available Overrun: Evocation. 12 MP and Momentum. Max MP and Attack buff. All allies Healing Mist: High HP Recovery. Evocation. 21 MP and Momentum. All allies Revitalize: High HP Recovery. Evocation. 7 MP and Momentum. Single ally Transer Essense: 15 Momentum Recovery. Evocation. 15 MP. Target self |
Mid-Boss
Stats | |
---|---|
Health 9000 |
Mana 600 |
Attack 90 |
Magic 140 |
Defense 140 |
Resist 140 |
Agility 110 |
Luck 138 |
Elements | |
Weaknesses Anti-human: 200% |
Resistances None |
Rewards | |
Item Drops Pocket Tome (1/6) | |
EXP 372 |
Sil 950 |
Other Stats
- Hit Rate: 95%
- Evasion: 5%
- Action Times: 2
Status Effects [Show more]
Immune
- Bane
- PANIC
Skills
- Attack: Medium Damage. Single target
- Devour Will: Medium Psychic Damage. Spell. 25 MP. Weaken Will 100%, Focused: 100%. Single target. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first. Will start using more frequently at 50% and 25% health
- Rupture: High Sonic Damage. Spell. 8 MP. Deafened: 40%. Single Target
- Spell Penetration: Spell. 5 MP. Resist debuff. Single target.
- Multi-Penetrate: Spell. 12 MP. Resist debuff. All enemies
- Rotting Touch: High Necrotic Damage. Rite. 8 MP. Defense debuff. Single target. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first.
- Atrophic Wave: High Necrotic Damage. Rite. 20 MP. Defense debuff. All enemies. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first.
- Health Charm: Medium HP recovery. Spell. 4 MP. Single ally. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first. Will start using more frequently at 50% health
- Healing Word: Medium HP recovery. Spell. 4 MP. All allies. Needs either Rupture/Spell Penetration/Multi-Penetrate/Sonic Boom used first
- Dispeller: Cures: Deafened, Sleep, Hallucinating, Daze, Charmed, Lightning Rod and Censured. Target self.
- Cleanser: Cures: Poison, Paralysis, Stun, Burned, Zombied, Blind, Bleed, Burning Pitch and Nausea.
- Red Ether: Recovers 33% MP. Target self. Will start using when MP is 10%
- Sonic Boom: High Sonic Damage. Spell. 20 MP. Deafened: 40%. All enemies. Will start using after 75% health.
- Contracted Benefactor: High Psychic and Fire Damage. Rite. 20 MP. Resist Debuff, Burned: 40%. All enemies. Requires Devour Will used first.
Minions
So Betta starts the fight with 3 minion, as you take them out, others will take their place. They spawn in a specific "order". Meaning killing the Succubuss will always spawn the Sleazy Devil and so on
- Aggresive Brute. Will spawn after killing Betta.
- Hell Nephil
- Smug Fiend
- Cadaverous Cultist
- Smug Fiend
- Razor-Sharp Succubus
- Sleazy Devil
- Cromulent Cultist
- Sleazy Devil
- Guardian Bane
- Helldrangea
- Obnoxious Imp
- Helldrangea
Strategy
The strategy for this boss depends heavily on your party setup and the overall strength of your party. You'll always want to start the fight with killing of Betta as fast as possible, since she has a lot of nasty spells and healing, but after that you need to choose in which order you want to kill off the minions.
If you brought a caster-party with AoE-damage, you'll want to focus your single-target damage on the Guardian Bane, since he gets stronger when he takes more damage, and the Aggresive Brute since he can reflect your spells back at you. If your party is able to focus damage on one target at the time, you can ignore both the Brute and the Bane almost entirely.
Since all the enemy packs of the dungeon are very diverse, I felt like focusing down one at a time worked best, for which you can use Raina and Hero. If you struggle with damage, you can fall back to using "Demon Slayer Charm" which drops from the imps packs in the daily dungeons or can be bought for 10 Heart Tokens in the love shop in Northmarket town house. While it won't do much against the cultists, it will be a massive impact on all the demons. For good single target damage, you can also bring either Therese who offers radiant damage and off-healing with Shining Strike or Gargan who can be used to stun lower-priority targets like the Guardian Bane without damaging him. To add more diversity, you can also add Meline for more radiant damage and fire damage, or Yeon once you taught her a few spells like Smoldering Ash, Strobe Edge or Slime Wave.
In a single-target route, you want to kill the enemies after Betta from left to right for the easiest handling. The Hell Nephil can daze your party with radiant spells or burn mana with lightning damage, so taking her out fast will lower the overall damage you're going to take. Once the Smug Fiend spawns, he should be taken down next as he deals the most AoE damage of the remaining enemies. So does the Cadavarous Cultist who spawns next, so kill him next.
After that, there are only three enemies at the same time left. Notice that you'll have to deal with the Succubus while you take out the first three. If you find that her possession-ability causes too much trouble, you can kill her after you took out the Hell Nephil. A better way would be to just stun her with Gargan or similar. Once the three heavy hitters are down, focus on Succubus next. She will spawn the Sleazy Devil who will get more powerful the longer he lives, so kill him quickly. The last spawn is the Cromulent Cultist. He can stun and knockdown your party members, so he's potentially more dangerous than the Brute or the Bane still and should be killed next.
Now, only two enemies remain. The Brute and the Bane only deal physical damage and therefore can be ignored, especially if your brought Hero, Raina, Gargan or Therese who wear heavy armour. Out of the two, killing the Brute is best since he doesn't spawn another enemy and you'll only have one left to deal with at a time.
Once you kill the Bane, a Helldrangea will spawn. With no buddies to heal, you can take it down very easily. Bring some fire damage so it won't heal up as much between turns. This leaves the Obnoxious Imp left as last, who isn't much of threat on its own either.
Boss
Stats | |
---|---|
Health 24000 |
Mana 800 |
Attack 220 |
Magic 200 |
Defense 170 |
Resist 150 |
Agility 155 |
Luck 130 |
Elements | |
Weaknesses Anti-human: 200% |
Resistances None |
Rewards | |
Item Drops Shiny Bits (1/6) | |
EXP 620 |
Sil 3200 |
Other Stats
- Hit Rate: 95%
- Evasion: 5%
Status Effects [Show more]
Immune
- Daze
- Deafened
- Censured
- Poison
- Paralysis
- Insta-kill
- Bane
- PANIC
Resistant
- Stun: 20%
- Knockdown: 20%
- Bleed: 30%
- Blind: 50%
Skills
- Attack: Medium Damage. Single target
- Counter: Technique. 15 Momentum. Chance to counterattack physical attacks: 80%, Stun on counterattack: 25%. Target self
- Cape Stun: Technique. 5 Momentum. Stun: 100%. Single target
- Twice-Cutting Wind: Medium Damage. Technique. 15 Momentum. Attacks twice. Single target
- Acid Rain: Medium Acid Damage. Rite. 20 MP. defense debuff. All enemies. Is on a 4 turn rotation
- Manhunter Poison: Adds Manhunter to Xavens attacks, removes Charged Weapons. Target self. Will use after turn 5
- Lo-Potion: Recovers 33% HP. Target self. Will start using in turn 6 and aftert that is on a 5 turn rotation, needs Manhunter Poison used
- Red Ether: Recovers 33% MP. Target self. Will start using when MP is 10%
Companion
Bell the Bane [Show more]
Stats | Rewards | Elements |
---|---|---|
Health: 24000 Mana: 563 Attack: 240 Magic: 100 Defense: 130 Resist: 130 Agility: 103 Luck: 200 |
Item drops:
Sil: 0 |
Weakness
|
Other Stats | Skills | |
Hit Rate: 95% Evasion: 10% Critical Chance: 5% Critical Evasion: 5% |
Immune
|
Attack: Medium Damage. Single target Pay back: Low to high damage(Will increase with lower HP). Technique. 10 Momentum. Single target Karma: Low to high damage(Will increase with lower HP). Technique. 20 Momentum. All enemies Retribution: High to OH SHIT! Damage(Will increase with lower HP). Technique. 30 Momentum. Single target. Will start using after her 3rd power up Alchemist's Fire: Add Flaming Weapon to Bells attack. Will start using after turn 5 and after that is on a 5 turn rotation(If she isn't already have it on her) Plague of Weakness: Rite. 12 MP. Attack and Agility debuff. All enemies Plague of Thirst: Rite. 12 MP. Max MP and Magic debuff. All enemies Blood Ritual: Rite. 12 MP. Attack and Agility buff. All allies |
Special mechanics of Bell | ||
|
Strategy
Compared to all the fights you faced before, this one is rather straightforward. Xaven is your main enemy you need to kill, while Bell can't die and will try to soak up as much damage as she can for Xaven. Since she is a Bane, she'll get more powerful the more you damage her. You can't avoid damaging her entirely, since Xaven will use Rites against you but Bell will take the damage for him and she will buff Xaven while damaging herself. She will also use Perfect Guard once you've dealt some damage to Xaven which will cause her to absorb all damage you send towards Xaven.
In order to keep Bell from simply one-shotting your party at some point, you should use the Demon Potions you gathered around the dungeon. Each one will heal a huge chunk of health of Bell's health and lower her damage output considerably. Depending on how many you have left, you should try to use one at least every third turn, using it every second turn would be safest. Other ways to keep her damage output low are using stun or knockdown against her, which will also break her Perfect Guard and allow you to kill Xaven faster. If you used Demon Slayer Charms during the dungeon, you should unequip them so in case one of your attacks is redirected to Bell, you won't deal as much damage to her at least.
Xaven is a human, so using some of the Manhunter Poisons you can find in the dungeon is a good idea. If you brought fire damage, try to keep him burned all the time once he starts using potions. If you keep Bell under control and break the Perfect Guard, Xaven won't be able to stand very long since he only has 24,000 HP. Sadly, you can't poison or bleed him reliably, so you'll have to power through his health with your attacks instead of dots, though "rocked" debuff works if you have Agart Warhorn already. Once Xaven dies, Bell will immediately stop fighting and you'll have finished one of the hardest and longest dungeons of the entire game.